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  • Hash : 13829f20
    Author : Shahbaz Youssefi
    Date : 2024-03-26T23:03:12

    Vulkan: Optimize depth/stencil resolve with glBlitFramebuffer
    
    Like color resolve, depth/stencil resolve is now also possibly done by
    modifying the render pass and attaching a depth/stencil resolve
    attachment.
    
    Bug: angleproject:7551
    Change-Id: I045e3875e24006d2473a55b6c3856dd768fe8b84
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5398004
    Reviewed-by: Yuxin Hu <yuxinhu@google.com>
    Reviewed-by: Charlie Lao <cclao@google.com>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

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