Hash :
ebf00703
Author :
Date :
2020-12-29T16:25:54
angle_end2end_tests passes on iOS! Miscellaneous test skips and fixes for iOS. Bug: angleproject:5417 Bug: angleproject:5491 Change-Id: Id0785e6243949fc756e4d7923dbbe77a411052f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606656 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WindowSurfaceEAGL.h: EAGL implementation of egl::Surface
#ifndef LIBANGLE_RENDERER_GL_EAGL_WINDOWSURFACEEAGL_H_
#define LIBANGLE_RENDERER_GL_EAGL_WINDOWSURFACEEAGL_H_
#include "libANGLE/renderer/gl/SurfaceGL.h"
#ifdef __OBJC__
@class EAGLContext;
typedef EAGLContext *EAGLContextObj;
#else
typedef void *EAGLContextObj;
#endif
@class CALayer;
struct __IOSurface;
typedef __IOSurface *IOSurfaceRef;
// WebKit's build process requires that every Objective-C class name has the prefix "Web" to avoid
// clobbering user-created Objective-C classes.
#if defined(PREFIX_OBJECTIVE_C_CLASSES_WITH_WEB_FOR_WEBKIT)
# define SwapLayerEAGL WebSwapLayerEAGL
#endif
@class SwapLayerEAGL;
namespace rx
{
class DisplayEAGL;
class FramebufferGL;
class FunctionsGL;
class RendererGL;
class StateManagerGL;
struct SharedSwapState
{
struct SwapTexture
{
GLuint texture;
unsigned int width;
unsigned int height;
uint64_t swapId;
};
SwapTexture textures[3];
// This code path is not going to be used by Chrome so we take the liberty
// to use pthreads directly instead of using mutexes and condition variables
// via the Platform API.
pthread_mutex_t mutex;
// The following members should be accessed only when holding the mutex
// (or doing construction / destruction)
SwapTexture *beingRendered;
SwapTexture *lastRendered;
SwapTexture *beingPresented;
};
class WindowSurfaceEAGL : public SurfaceGL
{
public:
WindowSurfaceEAGL(const egl::SurfaceState &state,
RendererGL *renderer,
EGLNativeWindowType layer,
EAGLContextObj context);
~WindowSurfaceEAGL() override;
egl::Error initialize(const egl::Display *display) override;
egl::Error makeCurrent(const gl::Context *context) override;
egl::Error swap(const gl::Context *context) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state) override;
private:
SwapLayerEAGL *mSwapLayer;
SharedSwapState mSwapState;
uint64_t mCurrentSwapId;
CALayer *mLayer;
EAGLContextObj mContext;
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
GLuint mDSRenderbuffer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EAGL_WINDOWSURFACEEAGL_H_