Hash :
d33a2222
Author :
Date :
2021-04-26T16:56:15
Upstream Apple's direct-to-Metal backend: compile libANGLE. This change is meant to merge the metal backend changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the metal backend code in a state that compiles, but not to switch the Metal backend over to using the direct-to-metal backend yet. Bug: angleproject:5505 Bug: angleproject:6127 Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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# Copyright 2019 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# This file houses the build configuration for the ANGLE Metal back-end.
import("../../../../gni/angle.gni")
assert(is_mac || is_ios)
assert(angle_enable_metal)
_metal_backend_sources = [
"BufferMtl.h",
"BufferMtl.mm",
"CompilerMtl.h",
"CompilerMtl.mm",
"ContextMtl.h",
"ContextMtl.mm",
"DeviceMtl.h",
"DeviceMtl.mm",
"DisplayMtl.h",
"DisplayMtl.mm",
"DisplayMtl_api.h",
"FrameBufferMtl.h",
"FrameBufferMtl.mm",
"IOSurfaceSurfaceMtl.h",
"IOSurfaceSurfaceMtl.mm",
"ImageMtl.h",
"ImageMtl.mm",
"ProgramMtl.h",
"ProgramMtl.mm",
"QueryMtl.h",
"QueryMtl.mm",
"RenderBufferMtl.h",
"RenderBufferMtl.mm",
"RenderTargetMtl.h",
"RenderTargetMtl.mm",
"SamplerMtl.h",
"SamplerMtl.mm",
"ShaderMtl.h",
"ShaderMtl.mm",
"SurfaceMtl.h",
"SurfaceMtl.mm",
"SyncMtl.h",
"SyncMtl.mm",
"TextureMtl.h",
"TextureMtl.mm",
"TransformFeedbackMtl.h",
"TransformFeedbackMtl.mm",
"VertexArrayMtl.h",
"VertexArrayMtl.mm",
"mtl_buffer_pool.h",
"mtl_buffer_pool.mm",
"mtl_command_buffer.h",
"mtl_command_buffer.mm",
"mtl_common.h",
"mtl_common.mm",
"mtl_format_table_autogen.mm",
"mtl_format_utils.h",
"mtl_format_utils.mm",
"mtl_glslang_mtl_utils.h",
"mtl_glslang_mtl_utils.mm",
"mtl_glslang_utils.h",
"mtl_glslang_utils.mm",
"mtl_occlusion_query_pool.h",
"mtl_occlusion_query_pool.mm",
"mtl_render_utils.h",
"mtl_render_utils.mm",
"mtl_resources.h",
"mtl_resources.mm",
"mtl_state_cache.h",
"mtl_state_cache.mm",
"mtl_utils.h",
"mtl_utils.mm",
"shaders/constants.h",
"shaders/format_autogen.h",
"shaders/mtl_default_shaders_src_autogen.inc",
]
config("angle_metal_backend_config") {
defines = [
"ANGLE_ENABLE_METAL",
"ANGLE_ENABLE_METAL_SPIRV",
]
ldflags = [
"-weak_framework",
"Metal",
]
}
angle_source_set("angle_metal_backend") {
public_configs = [ ":angle_metal_backend_config" ]
sources = _metal_backend_sources
cflags = []
cflags_cc = []
cflags_objc = []
cflags_objcc = []
ldflags = []
libs = []
public_deps = [
"${angle_root}:angle_common",
"${angle_root}:angle_glslang_wrapper",
"${angle_root}:angle_gpu_info_util",
"${angle_root}:angle_image_util",
"${angle_root}:libANGLE_headers",
"${angle_root}:translator",
]
deps = [ "${angle_spirv_cross_dir}/gn:spirv_cross_sources" ]
objc_flags = [
"-Wno-nullability-completeness",
"-Wno-unguarded-availability",
"-fno-objc-arc",
]
cflags_objc += objc_flags
cflags_objcc += objc_flags
if (is_mac) {
frameworks = [
"Cocoa.framework",
"IOSurface.framework",
"QuartzCore.framework",
]
}
# TODO(hqle): iOS support.
}