Hash :
119d867c
Author :
Date :
2020-09-26T18:27:39
Metal: autogen blit & clear shaders for integer textures Bug: angleproject:2634 Change-Id: I20d0bf3fca354a7964ce5893a605ab72a8a9012d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433328 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2019 The ANGLE Project. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// clear.metal: Implements viewport clearing.
#include "common.h"
using namespace rx::mtl_shader;
struct ClearParams
{
float4 clearColor;
float clearDepth;
};
vertex float4 clearVS(unsigned int vid [[ vertex_id ]],
constant ClearParams &clearParams [[buffer(0)]])
{
return float4(gCorners[vid], clearParams.clearDepth, 1.0);
}
fragment MultipleColorOutputs<float> clearFloatFS(constant ClearParams &clearParams [[buffer(0)]])
{
return toMultipleColorOutputs(clearParams.clearColor);
}
fragment MultipleColorOutputs<int> clearIntFS(constant ClearParams &clearParams [[buffer(0)]])
{
return toMultipleColorOutputs(as_type<int4>(clearParams.clearColor));
}
fragment MultipleColorOutputs<uint> clearUIntFS(constant ClearParams &clearParams [[buffer(0)]])
{
return toMultipleColorOutputs(as_type<uint4>(clearParams.clearColor));
}