Hash :
66fb8206
Author :
Date :
2016-07-28T11:45:20
Add ES3.1 API constants The newly added capability constants are handled in the corresponding glGet functions. Also, getBooleani_v has been added. BUG=angleproject:1442 TEST=angle_deqp_gtest_gles31_tests --gtest_filter=*functional_state_query_integer_max_* TEST=angle_deqp_gtest_gles31_tests --gtest_filter=*state_query_indexed_max_compute_work_group_size* TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I846e006307563ae81d8b6c62cf261417e15186c7 Reviewed-on: https://chromium-review.googlesource.com/362270 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES31.cpp: Validation functions for OpenGL ES 3.1 entry point parameters
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/Context.h"
using namespace angle;
namespace gl
{
bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data)
{
if (!context->getGLVersion().isES31())
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
return false;
}
if (!ValidateIndexedStateQuery(context, target, index))
{
return false;
}
return true;
}
} // namespace gl