Hash :
63bb0e53
Author :
Date :
2021-08-16T16:30:32
Add depth fix to convert from GL to Metal
Vertex shaders need to convert from GL's -1 to +1 z range
to Metal's 0 to +1 z range with:
z = (z + w) * 0.5
This code is being upstreamed from WebKit.
It fixes these end to end tests.
BlitFramebufferTest.MultisampleDepthClear/ES3_Metal
BlitFramebufferTest.MultisampleDepthClear/ES3_Metal_NoStencilOutput
BlitFramebufferTest.BlitDepthStencilPixelByPixel/ES3_Metal
BlitFramebufferTest.BlitDepthStencilPixelByPixel/ES3_Metal_NoStencilOutput
ClearTest.ClearStencilMask/ES2_Metal
ClearTest.ClearStencilMask/ES3_Metal
ClearTestES3.ClearMultipleAttachmentsIndividually/ES3_Metal
ClearTestES3.MaskedClearHeterogeneousAttachments/ES3_Metal
ClearTestES3.ScissoredClearHeterogeneousAttachments/ES3_Metal
ClearTestES3.ClearBufferivStencilMask/ES3_Metal
ClearTestES3.ClearBufferfiNoStencilAttachment/ES3_Metal
MaskedScissoredClearTest.Test/ES2_Metal__clear_s
MaskedScissoredClearTest.Test/ES2_Metal__clear_s_mask_s
MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_s_mask_s
MaskedScissoredClearTest.Test/ES2_Metal__clear_d
MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_d
MaskedScissoredClearTest.Test/ES2_Metal__clear_ds
MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_ds
MaskedScissoredClearTest.Test/ES2_Metal__clear_ds_mask_s
MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_ds_mask_s
MaskedScissoredClearTest.Test/ES2_Metal__clear_cs
MaskedScissoredClearTest.Test/ES2_Metal__clear_cs_mask_s
MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cs_mask_s
MaskedScissoredClearTest.Test/ES2_Metal__clear_cd
MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cd
MaskedScissoredClearTest.Test/ES2_Metal__clear_cds
MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cds
MaskedScissoredClearTest.Test/ES2_Metal__clear_cds_mask_s
MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cds_mask_s
MaskedScissoredClearTest.Test/ES2_Metal__clear_cs_mask_cs
MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cs_mask_cs
MaskedScissoredClearTest.Test/ES2_Metal__clear_cd_mask_c
MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cd_mask_c
MaskedScissoredClearTest.Test/ES2_Metal__clear_cds_mask_c
MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cds_mask_c
MaskedScissoredClearTest.Test/ES2_Metal__clear_cds_mask_cs
MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cds_mask_cs
MaskedScissoredClearTest.Test/ES3_Metal__clear_s
MaskedScissoredClearTest.Test/ES3_Metal__clear_s_mask_s
MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_s_mask_s
MaskedScissoredClearTest.Test/ES3_Metal__clear_d
MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_d
MaskedScissoredClearTest.Test/ES3_Metal__clear_ds
MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_ds
MaskedScissoredClearTest.Test/ES3_Metal__clear_ds_mask_s
MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_ds_mask_s
MaskedScissoredClearTest.Test/ES3_Metal__clear_cs
MaskedScissoredClearTest.Test/ES3_Metal__clear_cs_mask_s
MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cs_mask_s
MaskedScissoredClearTest.Test/ES3_Metal__clear_cd
MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cd
MaskedScissoredClearTest.Test/ES3_Metal__clear_cds
MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cds
MaskedScissoredClearTest.Test/ES3_Metal__clear_cds_mask_s
MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cds_mask_s
MaskedScissoredClearTest.Test/ES3_Metal__clear_cs_mask_cs
MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cs_mask_cs
MaskedScissoredClearTest.Test/ES3_Metal__clear_cd_mask_c
MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cd_mask_c
MaskedScissoredClearTest.Test/ES3_Metal__clear_cds_mask_c
MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cds_mask_c
MaskedScissoredClearTest.Test/ES3_Metal__clear_cds_mask_cs
MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cds_mask_cs
DepthStencilFormatsTest.DepthTextureRender/ES2_Metal
DepthStencilFormatsTest.DepthBuffer16/ES2_Metal
DepthStencilFormatsTest.DepthBuffer24/ES2_Metal
DepthStencilFormatsTest.VerifyDepth32UploadData/ES2_Metal
DepthStencilFormatsTest.VerifyDepth16UploadData/ES2_Metal
TinyDepthStencilWorkaroundTest.DepthTexturesStick/ES3_Metal
DiscardFramebufferEXTTest.ClearDepthThenDrawWithDepthTestThenDiscard/ES2_Metal
DiscardFramebufferEXTTest.ClearDepthThenDrawWithDepthTestThenDiscard/ES3_Metal
Bug: angleproject:5505
Change-Id: I9b52bb46569678636afc6a243bfa8779f101b6af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097161
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_TRANSLATORMETALDIRECT_H_
#define COMPILER_TRANSLATOR_TRANSLATORMETALDIRECT_H_
#include "compiler/translator/Compiler.h"
namespace sh
{
constexpr const char kUniformsVar[] = "angleUniforms";
constexpr const char kViewport[] = "viewport";
constexpr const char kHalfRenderArea[] = "halfRenderArea";
constexpr const char kFlipXY[] = "flipXY";
constexpr const char kNegFlipXY[] = "negFlipXY";
constexpr const char kClipDistancesEnabled[] = "clipDistancesEnabled";
constexpr const char kXfbActiveUnpaused[] = "xfbActiveUnpaused";
constexpr const char kXfbVerticesPerDraw[] = "xfbVerticesPerDraw";
constexpr const char kXfbBufferOffsets[] = "xfbBufferOffsets";
constexpr const char kAcbBufferOffsets[] = "acbBufferOffsets";
constexpr const char kDepthRange[] = "depthRange";
constexpr const char kPreRotation[] = "preRotation";
constexpr const char kFragRotation[] = "fragRotation";
constexpr const char kUnassignedAttributeString[] = " __unassigned_attribute__";
class DriverUniform;
class SpecConst;
class TOutputMSL;
typedef std::unordered_map<size_t, std::string> originalNamesMap;
typedef std::unordered_map<std::string, size_t> samplerBindingMap;
typedef std::unordered_map<std::string, size_t> textureBindingMap;
typedef std::unordered_map<std::string, size_t> userUniformBufferBindingMap;
typedef std::pair<size_t, size_t> uboBindingInfo;
struct UBOBindingInfo
{
size_t bindIndex = 0;
size_t arraySize = 0;
};
typedef std::unordered_map<std::string, UBOBindingInfo> uniformBufferBindingMap;
class TranslatorMetalReflection
{
public:
TranslatorMetalReflection() : hasUBOs(false), hasFlatInput(false) {}
~TranslatorMetalReflection() {}
void addOriginalName(const size_t id, const std::string &name)
{
originalNames.insert({id, name});
}
void addSamplerBinding(const std::string &name, size_t samplerBinding)
{
samplerBindings.insert({name, samplerBinding});
}
void addTextureBinding(const std::string &name, size_t textureBinding)
{
textureBindings.insert({name, textureBinding});
}
void addUserUniformBufferBinding(const std::string &name, size_t userUniformBufferBinding)
{
userUniformBufferBindings.insert({name, userUniformBufferBinding});
}
void addUniformBufferBinding(const std::string &name, UBOBindingInfo bindingInfo)
{
uniformBufferBindings.insert({name, bindingInfo});
}
std::string getOriginalName(const size_t id) { return originalNames.at(id); }
samplerBindingMap getSamplerBindings() const { return samplerBindings; }
textureBindingMap getTextureBindings() const { return textureBindings; }
userUniformBufferBindingMap getUserUniformBufferBindings() const
{
return userUniformBufferBindings;
}
uniformBufferBindingMap getUniformBufferBindings() const { return uniformBufferBindings; }
size_t getSamplerBinding(const std::string &name) const
{
auto it = samplerBindings.find(name);
if (it != samplerBindings.end())
{
return it->second;
}
// If we can't find a matching sampler, assert out on Debug, and return an invalid value on
// release.
ASSERT(0);
return std::numeric_limits<size_t>::max();
}
size_t getTextureBinding(const std::string &name) const
{
auto it = textureBindings.find(name);
if (it != textureBindings.end())
{
return it->second;
}
// If we can't find a matching texture, assert out on Debug, and return an invalid value on
// release.
ASSERT(0);
return std::numeric_limits<size_t>::max();
}
size_t getUserUniformBufferBinding(const std::string &name) const
{
auto it = userUniformBufferBindings.find(name);
if (it != userUniformBufferBindings.end())
{
return it->second;
}
// If we can't find a matching Uniform binding, assert out on Debug, and return an invalid
// value.
ASSERT(0);
return std::numeric_limits<size_t>::max();
}
UBOBindingInfo getUniformBufferBinding(const std::string &name) const
{
auto it = uniformBufferBindings.find(name);
if (it != uniformBufferBindings.end())
{
return it->second;
}
// If we can't find a matching UBO binding by name, assert out on Debug, and return an
// invalid value.
ASSERT(0);
return {.bindIndex = std::numeric_limits<size_t>::max(),
.arraySize = std::numeric_limits<size_t>::max()};
}
void reset()
{
hasUBOs = false;
hasFlatInput = false;
originalNames.clear();
samplerBindings.clear();
textureBindings.clear();
userUniformBufferBindings.clear();
uniformBufferBindings.clear();
}
bool hasUBOs = false;
bool hasFlatInput = false;
private:
originalNamesMap originalNames;
samplerBindingMap samplerBindings;
textureBindingMap textureBindings;
userUniformBufferBindingMap userUniformBufferBindings;
uniformBufferBindingMap uniformBufferBindings;
};
class TranslatorMetalDirect : public TCompiler
{
public:
TranslatorMetalDirect(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
#ifdef ANGLE_ENABLE_METAL
TranslatorMetalDirect *getAsTranslatorMetalDirect() override { return this; }
#endif
void enableEmulatedInstanceID(bool e) { mEmulatedInstanceID = e; }
TranslatorMetalReflection *getTranslatorMetalReflection() { return &translatorMetalReflection; }
protected:
bool translate(TIntermBlock *root,
ShCompileOptions compileOptions,
PerformanceDiagnostics *perfDiagnostics) override;
ANGLE_NO_DISCARD bool translateImpl(TInfoSinkBase &sink,
TIntermBlock *root,
ShCompileOptions compileOptions,
PerformanceDiagnostics *perfDiagnostics,
SpecConst *specConst,
DriverUniform *driverUniforms);
ANGLE_NO_DISCARD bool shouldFlattenPragmaStdglInvariantAll() override;
ANGLE_NO_DISCARD bool transformDepthBeforeCorrection(TIntermBlock *root,
const DriverUniform *driverUniforms);
ANGLE_NO_DISCARD bool appendVertexShaderDepthCorrectionToMain(TIntermBlock *root);
ANGLE_NO_DISCARD bool insertSampleMaskWritingLogic(TIntermBlock &root,
DriverUniform &driverUniforms);
ANGLE_NO_DISCARD bool insertRasterizationDiscardLogic(TIntermBlock &root);
ANGLE_NO_DISCARD TIntermSwizzle *getDriverUniformNegFlipYRef(
DriverUniform &driverUniforms) const;
bool mEmulatedInstanceID = false;
TranslatorMetalReflection translatorMetalReflection = {};
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_TRANSLATORMETALDIRECT_H_