Hash :
8dc8e277
Author :
Date :
2013-01-11T04:10:45
Moved the shaders from libGLESv2 to the libGLESv2/renderer. TRAC #22230 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1692 736b8ea6-26fd-11df-bfd4-992fa37f6226
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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /E luminanceps /T ps_2_0 /Fh compiled/luminanceps.h Blit.ps
//
//
// Parameters:
//
// float4 mode;
// sampler2D tex;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// mode c0 1
// tex s0 1
//
ps_2_0
dcl t0.xy
dcl_2d s0
texld r0, t0, s0
mad r1.w, r0.w, c0.x, c0.y
mov r1.xyz, r0.x
mov oC0, r1
// approximately 4 instruction slots used (1 texture, 3 arithmetic)
#endif
const BYTE g_ps20_luminanceps[] =
{
0, 2, 255, 255, 254, 255,
43, 0, 67, 84, 65, 66,
28, 0, 0, 0, 119, 0,
0, 0, 0, 2, 255, 255,
2, 0, 0, 0, 28, 0,
0, 0, 0, 1, 0, 0,
112, 0, 0, 0, 68, 0,
0, 0, 2, 0, 0, 0,
1, 0, 0, 0, 76, 0,
0, 0, 0, 0, 0, 0,
92, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
96, 0, 0, 0, 0, 0,
0, 0, 109, 111, 100, 101,
0, 171, 171, 171, 1, 0,
3, 0, 1, 0, 4, 0,
1, 0, 0, 0, 0, 0,
0, 0, 116, 101, 120, 0,
4, 0, 12, 0, 1, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 112, 115,
95, 50, 95, 48, 0, 77,
105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41,
32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114,
32, 67, 111, 109, 112, 105,
108, 101, 114, 32, 57, 46,
50, 57, 46, 57, 53, 50,
46, 51, 49, 49, 49, 0,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
0, 8, 228, 160, 4, 0,
0, 4, 1, 0, 8, 128,
0, 0, 255, 128, 0, 0,
0, 160, 0, 0, 85, 160,
1, 0, 0, 2, 1, 0,
7, 128, 0, 0, 0, 128,
1, 0, 0, 2, 0, 8,
15, 128, 1, 0, 228, 128,
255, 255, 0, 0
};