Hash :
29bb612e
Author :
Date :
2020-05-28T10:32:26
Add egl::ShareGroup class to abstract the share context group Vulkan backend has a barrier tracker that tracks memory barrier needs of all shared resources. Because the buffer/texture objects are shared resources within a shared group, the tracker can not live in a context. Putting it in a device/renderer requires locks. It fits perfectly in a shareGroup object. The work is already done at API level to handle the mutex lock for shared context access so that no extra lock needs to be taken in the backend. This CL adds egl::ShareGroup class that represents the object that are shared among all share context group. At the front end this usually will include all the shared resource managers (not done in this CL). The ShareGroup object is accessible from gl::State object. This CL also adds ability for backend driver to allocate implementation specific ShareGroupImpl object. Vulkan backend will then use it to keeps the barrier tracker and other things that naturally fits the share group concept. Bug: angleproject:4664 Change-Id: Ifcd975cbdf5130022e21c41397894afc28f572e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2217252 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayImpl.h: Implementation methods of egl::Display
#ifndef LIBANGLE_RENDERER_DISPLAYIMPL_H_
#define LIBANGLE_RENDERER_DISPLAYIMPL_H_
#include "common/angleutils.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Config.h"
#include "libANGLE/Error.h"
#include "libANGLE/Stream.h"
#include "libANGLE/Version.h"
#include "libANGLE/renderer/EGLImplFactory.h"
#include "platform/Feature.h"
#include <set>
#include <vector>
namespace angle
{
struct FrontendFeatures;
} // namespace angle
namespace egl
{
class AttributeMap;
class BlobCache;
class Display;
struct DisplayState;
struct Config;
class Surface;
class ImageSibling;
class Thread;
} // namespace egl
namespace gl
{
class Context;
} // namespace gl
namespace rx
{
class SurfaceImpl;
class ImageImpl;
struct ConfigDesc;
class DeviceImpl;
class StreamProducerImpl;
class ShareGroupImpl : angle::NonCopyable
{
public:
ShareGroupImpl() {}
virtual ~ShareGroupImpl() {}
};
class DisplayImpl : public EGLImplFactory
{
public:
DisplayImpl(const egl::DisplayState &state);
~DisplayImpl() override;
virtual egl::Error initialize(egl::Display *display) = 0;
virtual void terminate() = 0;
virtual egl::Error makeCurrent(egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context) = 0;
virtual egl::ConfigSet generateConfigs() = 0;
virtual bool testDeviceLost() = 0;
virtual egl::Error restoreLostDevice(const egl::Display *display) = 0;
virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0;
virtual egl::Error validateClientBuffer(const egl::Config *configuration,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const;
virtual egl::Error validateImageClientBuffer(const gl::Context *context,
EGLenum target,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const;
virtual std::string getVendorString() const = 0;
virtual DeviceImpl *createDevice() = 0;
virtual egl::Error waitClient(const gl::Context *context) = 0;
virtual egl::Error waitNative(const gl::Context *context, EGLint engine) = 0;
virtual gl::Version getMaxSupportedESVersion() const = 0;
virtual gl::Version getMaxConformantESVersion() const = 0;
const egl::Caps &getCaps() const;
virtual void setBlobCacheFuncs(EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get) {}
const egl::DisplayExtensions &getExtensions() const;
void setBlobCache(egl::BlobCache *blobCache) { mBlobCache = blobCache; }
egl::BlobCache *getBlobCache() const { return mBlobCache; }
virtual void initializeFrontendFeatures(angle::FrontendFeatures *features) const {}
virtual void populateFeatureList(angle::FeatureList *features) = 0;
const egl::DisplayState &getState() const { return mState; }
protected:
const egl::DisplayState &mState;
private:
virtual void generateExtensions(egl::DisplayExtensions *outExtensions) const = 0;
virtual void generateCaps(egl::Caps *outCaps) const = 0;
mutable bool mExtensionsInitialized;
mutable egl::DisplayExtensions mExtensions;
mutable bool mCapsInitialized;
mutable egl::Caps mCaps;
egl::BlobCache *mBlobCache;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_DISPLAYIMPL_H_