Hash :
a7ecec38
Author :
Date :
2017-05-08T17:43:55
GLSL: Simplify constructor parsing Constructor argument checking rules are reorganized to make them easier to understand and constructor node creation is made simpler. This removes usage of constructor op codes from ParseContext. This paves the way for getting rid of constructor op codes entirely, which will remove duplicate information from the AST and simplify lots of code. This refactoring will make adding arrays of arrays slightly easier. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I4053afec55111b629353b4ff7cb0451c1ae3511c Reviewed-on: https://chromium-review.googlesource.com/498767 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Implementation of texelFetchOffset translation issue workaround.
// See header for more info.
#include "compiler/translator/RewriteTexelFetchOffset.h"
#include "common/angleutils.h"
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/SymbolTable.h"
namespace sh
{
namespace
{
class Traverser : public TIntermTraverser
{
public:
static void Apply(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion);
private:
Traverser(const TSymbolTable &symbolTable, int shaderVersion);
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
void nextIteration();
const TSymbolTable *symbolTable;
const int shaderVersion;
bool mFound = false;
};
Traverser::Traverser(const TSymbolTable &symbolTable, int shaderVersion)
: TIntermTraverser(true, false, false), symbolTable(&symbolTable), shaderVersion(shaderVersion)
{
}
// static
void Traverser::Apply(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion)
{
Traverser traverser(symbolTable, shaderVersion);
do
{
traverser.nextIteration();
root->traverse(&traverser);
if (traverser.mFound)
{
traverser.updateTree();
}
} while (traverser.mFound);
}
void Traverser::nextIteration()
{
mFound = false;
}
bool Traverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
if (mFound)
{
return false;
}
// Decide if the node represents the call of texelFetchOffset.
if (node->getOp() != EOpCallBuiltInFunction)
{
return true;
}
if (node->getFunctionSymbolInfo()->getName() != "texelFetchOffset")
{
return true;
}
// Potential problem case detected, apply workaround.
const TIntermSequence *sequence = node->getSequence();
ASSERT(sequence->size() == 4u);
// Decide if the sampler is a 2DArray sampler. In that case position is ivec3 and offset is
// ivec2.
bool is2DArray = sequence->at(1)->getAsTyped()->getNominalSize() == 3 &&
sequence->at(3)->getAsTyped()->getNominalSize() == 2;
// Create new node that represents the call of function texelFetch.
// Its argument list will be: texelFetch(sampler, Position+offset, lod).
TIntermSequence *texelFetchArguments = new TIntermSequence();
// sampler
texelFetchArguments->push_back(sequence->at(0));
// Position
TIntermTyped *texCoordNode = sequence->at(1)->getAsTyped();
ASSERT(texCoordNode);
// offset
TIntermTyped *offsetNode = nullptr;
ASSERT(sequence->at(3)->getAsTyped());
if (is2DArray)
{
// For 2DArray samplers, Position is ivec3 and offset is ivec2;
// So offset must be converted into an ivec3 before being added to Position.
TIntermSequence *constructOffsetIvecArguments = new TIntermSequence();
constructOffsetIvecArguments->push_back(sequence->at(3)->getAsTyped());
TIntermTyped *zeroNode = TIntermTyped::CreateZero(TType(EbtInt));
constructOffsetIvecArguments->push_back(zeroNode);
offsetNode = TIntermAggregate::CreateConstructor(texCoordNode->getType(),
constructOffsetIvecArguments);
offsetNode->setLine(texCoordNode->getLine());
}
else
{
offsetNode = sequence->at(3)->getAsTyped();
}
// Position+offset
TIntermBinary *add = new TIntermBinary(EOpAdd, texCoordNode, offsetNode);
add->setLine(texCoordNode->getLine());
texelFetchArguments->push_back(add);
// lod
texelFetchArguments->push_back(sequence->at(2));
ASSERT(texelFetchArguments->size() == 3u);
// Get the symbol of the texel fetch function to use.
TString mangledName = TFunction::GetMangledNameFromCall("texelFetch", *texelFetchArguments);
TSymbol *texelFetchSymbol = symbolTable->findBuiltIn(mangledName, shaderVersion);
ASSERT(texelFetchSymbol && texelFetchSymbol->isFunction());
TIntermAggregate *texelFetchNode = TIntermAggregate::CreateBuiltInFunctionCall(
*static_cast<const TFunction *>(texelFetchSymbol), texelFetchArguments);
texelFetchNode->setLine(node->getLine());
// Replace the old node by this new node.
queueReplacement(node, texelFetchNode, OriginalNode::IS_DROPPED);
mFound = true;
return false;
}
} // anonymous namespace
void RewriteTexelFetchOffset(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion)
{
// texelFetchOffset is only valid in GLSL 3.0 and later.
if (shaderVersion < 300)
return;
Traverser::Apply(root, symbolTable, shaderVersion);
}
} // namespace sh