Hash :
d0febe7a
Author :
Date :
2018-05-17T22:36:52
Reland "GLES1: Entry points for lighting and materials" This is a reland of 4a09c1a245c406e402b3996b7ed33798b897e60f Entry points have been autogenerated again. Original change's description: > GLES1: Entry points for lighting and materials > > - glLight*/glMaterial and their queries > - Use new packed enums in these entry points, except for lightmodel > which stays GLenum to be consistent with other generic glGet's > - State.cpp: New glGet* queries related to light model and > light/normal rescale enablement > - GLES1State.cpp: Functions to get/set lighting/material state > - Validation for lighting/materials > > + Add a few convenience methods to random_utils for sampling > non-negative floats and a sampler for random booleans > > BUG=angleproject:2306 > > Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e > Reviewed-on: https://chromium-review.googlesource.com/1065502 > Commit-Queue: Lingfeng Yang <lfy@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:2306 Change-Id: I434273acd5200dd9f4925e239a032cc8db31a434 Reviewed-on: https://chromium-review.googlesource.com/1072849 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Color.h : Defines the Color type used throughout the ANGLE libraries
#ifndef COMMON_COLOR_H_
#define COMMON_COLOR_H_
namespace angle
{
template <typename T>
struct Color
{
Color();
Color(T r, T g, T b, T a);
const T *data() const { return &red; }
T *ptr() { return &red; }
static Color fromData(const T *data) { return Color(data[0], data[1], data[2], data[3]); }
void writeData(T *data) const
{
data[0] = red;
data[1] = green;
data[2] = blue;
data[3] = alpha;
}
T red;
T green;
T blue;
T alpha;
};
template <typename T>
bool operator==(const Color<T> &a, const Color<T> &b);
template <typename T>
bool operator!=(const Color<T> &a, const Color<T> &b);
typedef Color<float> ColorF;
typedef Color<int> ColorI;
typedef Color<unsigned int> ColorUI;
} // namespace angle
// TODO: Move this fully into the angle namespace
namespace gl
{
template <typename T>
using Color = angle::Color<T>;
using ColorF = angle::ColorF;
using ColorI = angle::ColorI;
using ColorUI = angle::ColorUI;
} // namespace gl
#include "Color.inl"
#endif // COMMON_COLOR_H_