Hash :
472c74c6
Author :
Date :
2019-08-19T16:32:13
Translator: Allow tree validation in children of TCompiler This is to be able to perform validation inside TranslatorVulkan, even if it's through ASSERTs. Additionally, every transformation is changed such that they do their validation themselves. TIntermTraverser::updateTree() performs the validation, which indirectly validates many of three tree transformations. Some of the more ancient transformations that don't use this function directly call TCompiler::validateAST. Bug: angleproject:2733 Change-Id: Ie4af029d34e053c5ad1dc8c2c2568eecd625d344 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1761149 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RewriteCubeMapSamplersAs2DArray: Change samplerCube samplers to sampler2DArray, and the
// textureCube* function calls to calls to helper functions that select the cube map face and sample
// from the face as a 2D texture. This emulates seamful cube map sampling in ES2 (or desktop GL 2)
// and therefore only looks at samplerCube (i.e. not integer variants or cube arrays) and sampling
// functions that are defined in ES GLSL 1.0 (i.e. not the cube overload of texture()).
#ifndef COMPILER_TRANSLATOR_TREEOPS_REWRITECUBEMAPSAMPLERSAS2DARRAY_H_
#define COMPILER_TRANSLATOR_TREEOPS_REWRITECUBEMAPSAMPLERSAS2DARRAY_H_
#include "common/angleutils.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TSymbolTable;
ANGLE_NO_DISCARD bool RewriteCubeMapSamplersAs2DArray(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
bool isFragmentShader,
bool useSubgroupOps);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_REWRITECUBEMAPSAMPLERSAS2DARRAY_H_