Hash :
4728bdc8
Author :
Date :
2017-12-20T17:51:08
Unify looking for symbols with a specific name in the AST Keep only one traverser for looking up symbol nodes by name instead of having two largely identical ones. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I36e906258180e22b7b1353cab79d90266d99fa0e Reviewed-on: https://chromium-review.googlesource.com/836895 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ClampPointSize.cpp: Limit the value that is written to gl_PointSize.
//
#include "compiler/translator/ClampPointSize.h"
#include "compiler/translator/FindSymbolNode.h"
#include "compiler/translator/IntermNode_util.h"
#include "compiler/translator/RunAtTheEndOfShader.h"
#include "compiler/translator/SymbolTable.h"
namespace sh
{
void ClampPointSize(TIntermBlock *root, float maxPointSize, TSymbolTable *symbolTable)
{
// Only clamp gl_PointSize if it's used in the shader.
if (!FindSymbolNode(root, TString("gl_PointSize")))
{
return;
}
TIntermSymbol *pointSizeNode = ReferenceBuiltInVariable("gl_PointSize", *symbolTable, 100);
TConstantUnion *maxPointSizeConstant = new TConstantUnion();
maxPointSizeConstant->setFConst(maxPointSize);
TIntermConstantUnion *maxPointSizeNode =
new TIntermConstantUnion(maxPointSizeConstant, TType(EbtFloat, EbpHigh, EvqConst));
// min(gl_PointSize, maxPointSize)
TIntermSequence *minArguments = new TIntermSequence();
minArguments->push_back(pointSizeNode->deepCopy());
minArguments->push_back(maxPointSizeNode);
TIntermTyped *clampedPointSize =
CreateBuiltInFunctionCallNode("min", minArguments, *symbolTable, 100);
// gl_PointSize = min(gl_PointSize, maxPointSize)
TIntermBinary *assignPointSize = new TIntermBinary(EOpAssign, pointSizeNode, clampedPointSize);
RunAtTheEndOfShader(root, assignPointSize, symbolTable);
}
} // namespace sh