Hash :
97a48912
Author :
Date :
2023-09-26T10:31:58
Turn is-link-thread-safe feature into a positive condition Chrome's --disable-gpu-driver-bug-workarounds currently sets every feature to false, which breaks the GL backend. Bug: angleproject:8297 Change-Id: I284d0699e356d7c1a362eb992cdc0d052f9ea7c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887598 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderer9_utils.h: Conversion functions and other utility routines
// specific to the D3D9 renderer
#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
#define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
#include "common/Color.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Error.h"
#include "platform/autogen/FeaturesD3D_autogen.h"
#include "platform/autogen/FrontendFeatures_autogen.h"
namespace gl
{
class FramebufferAttachment;
}
namespace rx
{
class RenderTarget9;
namespace gl_d3d9
{
D3DCMPFUNC ConvertComparison(GLenum comparison);
D3DCOLOR ConvertColor(gl::ColorF color);
D3DBLEND ConvertBlendFunc(GLenum blend);
D3DBLENDOP ConvertBlendOp(GLenum blendOp);
D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
D3DCULL ConvertCullMode(gl::CullFaceMode cullFace, GLenum frontFace);
D3DCUBEMAP_FACES ConvertCubeFace(gl::TextureTarget cubeFace);
DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
void ConvertMinFilter(GLenum minFilter,
D3DTEXTUREFILTERTYPE *d3dMinFilter,
D3DTEXTUREFILTERTYPE *d3dMipFilter,
float *d3dLodBias,
float maxAnisotropy,
size_t baseLevel);
D3DQUERYTYPE ConvertQueryType(gl::QueryType type);
D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples);
} // namespace gl_d3d9
namespace d3d9_gl
{
unsigned int GetReservedVaryingVectors();
unsigned int GetReservedVertexUniformVectors();
unsigned int GetReservedFragmentUniformVectors();
GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
void GenerateCaps(IDirect3D9 *d3d9,
IDirect3DDevice9 *device,
D3DDEVTYPE deviceType,
UINT adapter,
gl::Caps *caps,
gl::TextureCapsMap *textureCapsMap,
gl::Extensions *extensions,
gl::Limitations *limitations);
} // namespace d3d9_gl
namespace d3d9
{
GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height);
void MakeValidSize(bool isImage,
D3DFORMAT format,
GLsizei *requestWidth,
GLsizei *requestHeight,
int *levelOffset);
inline bool isDeviceLostError(HRESULT errorCode)
{
switch (errorCode)
{
case D3DERR_DRIVERINTERNALERROR:
case D3DERR_DEVICELOST:
case D3DERR_DEVICEHUNG:
case D3DERR_DEVICEREMOVED:
return true;
default:
return false;
}
}
void InitializeFeatures(angle::FeaturesD3D *features, DWORD VendorID);
void InitializeFrontendFeatures(angle::FrontendFeatures *features, DWORD VendorID);
} // namespace d3d9
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_