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  • Hash : 710040a3
    Author : Tobin Ehlis
    Date : 2019-10-22T10:32:27

    OES_depth32 is for render buffer capability
    
    Our format caps table was incorrectly reporting GL_DEPTH_COMPONENT32_OES
    supported as a texture or texture attachment if OES_depth32 extension is
    supported. However, the OES_depth32 extension spec says:
    
    This extension enables 32-bit depth components as a valid render buffer
    storage format.
    
    So texture and texture attachment should not be reported as supported if
    OES_depth32 is available but neither GL_ANGLE_depth_texture or
    GL_OES_depth_texture are supported, which is currently the case for
    swiftshader.
    
    Bug: angleproject:3952
    Change-Id: Ia29853229de9ff0918d6752631edfccf5f2ba3f8
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1874007
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
    Commit-Queue: Tobin Ehlis <tobine@google.com>
    

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