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  • Hash : 3f97a29e
    Author : Geoff Lang
    Date : 2023-05-26T15:03:02

    D3D11: Also unbind DSVs when unbinding conflicting resources
    
    Depth stencil views can also cause conflicts when trying to bind them
    resource as a shader resource and depth stencil at the same time,
    even for compute shaders.
    
    Bug: dawn:1291, angleproject:8171
    Change-Id: I759556f7a8a888f1d4d6a042c26d16eedd83d2b0
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4567573
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

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