Hash :
8e7d9d6c
Author :
Date :
2019-10-04T18:19:32
Add EGL_ANGLE_device_cgl extension. Supports querying the CGLContextObj and CGLPixelFormatObj associated with ANGLE's underlying OpenGL context on macOS. Minor refactorings to implementation of device attribute queries on all platforms. Bug: angleproject:3973 Change-Id: I24341668be4cbfed0b7f2df4c1402df1effe275e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846733 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DeviceD3D.h: D3D implementation of egl::Device
#ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_
#define LIBANGLE_RENDERER_D3D_DEVICED3D_H_
#include "libANGLE/Device.h"
#include "libANGLE/renderer/DeviceImpl.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
class DeviceD3D : public DeviceImpl
{
public:
DeviceD3D(EGLint deviceType, void *nativeDevice);
~DeviceD3D() override;
egl::Error initialize() override;
egl::Error getAttribute(const egl::Display *display,
EGLint attribute,
void **outValue) override;
EGLint getType() override;
void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
private:
void *mDevice;
EGLint mDeviceType;
bool mIsInitialized;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_DEVICED3D_H_