Hash :
fe54834f
Author :
Date :
2017-06-19T11:13:24
Proliferate gl::Context. This enables a few small things: it will enable making the platform a property of the Display rather than a global. The same goes for the global logging annotator. Also it ensures all back-end implementations have access to the GL / EGL state when available. Also introduces a smart pointer helper class to angleutils for objects that prefer to be destroyed with a context (gl::Context/egl::Display) parameter. We were using std::unique_ptr in a few places that would not work well with these objects. BUG=angleproject:1156 Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba Reviewed-on: https://chromium-review.googlesource.com/529706 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayImpl.h: Implementation methods of egl::Display
#ifndef LIBANGLE_RENDERER_DISPLAYIMPL_H_
#define LIBANGLE_RENDERER_DISPLAYIMPL_H_
#include "common/angleutils.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Config.h"
#include "libANGLE/Error.h"
#include "libANGLE/renderer/EGLImplFactory.h"
#include "libANGLE/Stream.h"
#include "libANGLE/Version.h"
#include <set>
#include <vector>
namespace egl
{
class AttributeMap;
class Display;
struct DisplayState;
struct Config;
class Surface;
class ImageSibling;
class Thread;
}
namespace gl
{
class Context;
}
namespace rx
{
class SurfaceImpl;
class ImageImpl;
struct ConfigDesc;
class DeviceImpl;
class StreamProducerImpl;
class DisplayImpl : public EGLImplFactory
{
public:
DisplayImpl(const egl::DisplayState &state);
virtual ~DisplayImpl();
virtual egl::Error initialize(egl::Display *display) = 0;
virtual void terminate() = 0;
virtual egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) = 0;
virtual egl::ConfigSet generateConfigs() = 0;
virtual bool testDeviceLost() = 0;
virtual egl::Error restoreLostDevice(const egl::Display *display) = 0;
virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0;
virtual egl::Error validateClientBuffer(const egl::Config *configuration,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const;
virtual std::string getVendorString() const = 0;
virtual egl::Error getDevice(DeviceImpl **device) = 0;
virtual egl::Error waitClient(const gl::Context *context) const = 0;
virtual egl::Error waitNative(const gl::Context *context, EGLint engine) const = 0;
virtual gl::Version getMaxSupportedESVersion() const = 0;
const egl::Caps &getCaps() const;
const egl::DisplayExtensions &getExtensions() const;
protected:
const egl::DisplayState &mState;
private:
virtual void generateExtensions(egl::DisplayExtensions *outExtensions) const = 0;
virtual void generateCaps(egl::Caps *outCaps) const = 0;
mutable bool mExtensionsInitialized;
mutable egl::DisplayExtensions mExtensions;
mutable bool mCapsInitialized;
mutable egl::Caps mCaps;
};
}
#endif // LIBANGLE_RENDERER_DISPLAYIMPL_H_