Hash :
fe54834f
Author :
Date :
2017-06-19T11:13:24
Proliferate gl::Context. This enables a few small things: it will enable making the platform a property of the Display rather than a global. The same goes for the global logging annotator. Also it ensures all back-end implementations have access to the GL / EGL state when available. Also introduces a smart pointer helper class to angleutils for objects that prefer to be destroyed with a context (gl::Context/egl::Display) parameter. We were using std::unique_ptr in a few places that would not work well with these objects. BUG=angleproject:1156 Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba Reviewed-on: https://chromium-review.googlesource.com/529706 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceImpl.h: Implementation methods of egl::Surface
#ifndef LIBANGLE_RENDERER_SURFACEIMPL_H_
#define LIBANGLE_RENDERER_SURFACEIMPL_H_
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
namespace gl
{
class FramebufferState;
}
namespace egl
{
class Display;
struct Config;
struct SurfaceState;
class Thread;
}
namespace rx
{
class FramebufferImpl;
class SurfaceImpl : public FramebufferAttachmentObjectImpl
{
public:
SurfaceImpl(const egl::SurfaceState &surfaceState);
virtual ~SurfaceImpl();
virtual void destroy(const egl::Display *display) {}
virtual egl::Error initialize(const egl::Display *display) = 0;
virtual FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) = 0;
virtual egl::Error swap(const gl::Context *context) = 0;
virtual egl::Error swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects);
virtual egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) = 0;
virtual egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) = 0;
virtual egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) = 0;
virtual egl::Error releaseTexImage(EGLint buffer) = 0;
virtual egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) = 0;
virtual void setSwapInterval(EGLint interval) = 0;
// width and height can change with client window resizing
virtual EGLint getWidth() const = 0;
virtual EGLint getHeight() const = 0;
virtual EGLint isPostSubBufferSupported() const = 0;
virtual EGLint getSwapBehavior() const = 0;
protected:
const egl::SurfaceState &mState;
};
}
#endif // LIBANGLE_RENDERER_SURFACEIMPL_H_