Hash :
4d3a0f60
Author :
Date :
2020-09-11T12:36:05
GN: Componentize D3D format tables. These tables are used by both the GL and D3D11 back-ends. Also moves them to renderer_utils to be in a shared place. Bug: angleproject:3943 Change-Id: I1f5d79842396a87e795547fa03c6855d6f9c5e9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405805 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils9.h: Queries for GL image formats and their translations to D3D9
// formats.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
#include <map>
#include "common/platform.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/copyvertex.h"
#include "libANGLE/renderer/d3d/formatutilsD3D.h"
#include "libANGLE/renderer/d3d_format.h"
#include "libANGLE/renderer/renderer_utils.h"
namespace rx
{
class Renderer9;
namespace d3d9
{
struct VertexFormat
{
VertexFormat();
VertexConversionType conversionType;
size_t outputElementSize;
VertexCopyFunction copyFunction;
D3DDECLTYPE nativeFormat;
GLenum componentType;
};
const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID);
struct TextureFormat
{
TextureFormat();
D3DFORMAT texFormat;
D3DFORMAT renderFormat;
InitializeTextureDataFunction dataInitializerFunction;
LoadImageFunction loadFunction;
};
const TextureFormat &GetTextureFormatInfo(GLenum internalFormat);
} // namespace d3d9
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_