Hash :
2dd13ebb
Author :
Date :
2022-04-21T11:25:00
Track Surface color & depth/stencil init separately. This clears up some trace testing confusion due when robust resource init is enabled, and the app clears color but not depth on the default surface. Bug: angleproject:7221 Change-Id: Id97871aec32ad831b663aaa9116e04b582ab5a36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600375 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceGL.cpp: OpenGL implementation of egl::Surface
#include "libANGLE/renderer/gl/SurfaceGL.h"
#include "libANGLE/Context.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/gl/BlitGL.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/FramebufferGL.h"
#include "libANGLE/renderer/gl/RendererGL.h"
namespace rx
{
SurfaceGL::SurfaceGL(const egl::SurfaceState &state) : SurfaceImpl(state) {}
SurfaceGL::~SurfaceGL() {}
FramebufferImpl *SurfaceGL::createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &data)
{
return new FramebufferGL(data, 0, true, false);
}
egl::Error SurfaceGL::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
{
UNREACHABLE();
return egl::EglBadSurface();
}
egl::Error SurfaceGL::getMscRate(EGLint *numerator, EGLint *denominator)
{
UNIMPLEMENTED();
return egl::EglBadAccess();
}
angle::Result SurfaceGL::initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex)
{
FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0}));
ASSERT(framebufferGL->isDefault());
BlitGL *blitter = GetBlitGL(context);
switch (binding)
{
case GL_BACK:
ANGLE_TRY(blitter->clearFramebuffer(context, true, false, false, framebufferGL));
break;
case GL_DEPTH:
case GL_STENCIL:
ANGLE_TRY(blitter->clearFramebuffer(context, false, true, true, framebufferGL));
break;
default:
UNREACHABLE();
break;
}
return angle::Result::Continue;
}
bool SurfaceGL::hasEmulatedAlphaChannel() const
{
return false;
}
} // namespace rx