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  • Hash : d44244ca
    Author : Mohan Maiya
    Date : 2025-07-03T11:36:37

    Vulkan: Simplify default uniform WriteDescriptorDescs
    
    ProgramExecutableVk fully encapsulates interaction with
    DescriptorSetDescBuilder with https:://crrev.com/c/6702410
    which allows us to keep WriteDescriptorDescs members private.
    
    Remove mDefaultUniformWriteDescriptorDescs and reuse
    mDefaultUniformAndXfbWriteDescriptorDescs for both emulated and
    extension based XFB codepaths
    
    Bug: angleproject:426412564
    Change-Id: Icf76440b6efbda93eb8d48c36591a99ccd1a5750
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6705152
    Reviewed-by: Charlie Lao <cclao@google.com>
    Commit-Queue: mohan maiya <m.maiya@samsung.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    

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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
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  • README.md

  • ANGLE back-ends

    This folder contains shared back-end-specific implementation files. The classes and types in renderer are not specified by GLES. They instead are common to all the various ANGLE implementations.

    See renderer_utils.h for various cross back-end utilties.

    ANGLE Formats

    The ANGLE format class, angle::Format, works as a union between GLES and all the various back-end formats. It can represent any type of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI formats that don’t exist in GLES, or Windows/Android surface configs that don’t exist anywhere else.

    The glInternalFormat member of angle::Format represents the “closest” GL format for an ANGLE format. For formats that don’t exist in GLES this will not be exactly what the format represents.

    The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].

    DXGI Format Info

    DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.

    The DXGI info table is generated by gen_dxgi_format_table.py and sources data from dxgi_format_data.json. The main purpose of the table is to convert from a DXGI format to an ANGLE format, where the ANGLE format should have all the necessary information.