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  • Hash : eaad4345
    Author : Xinyu Fang
    Date : 2025-09-25T11:41:47

    Fix issues from mixing regular/MSRTT multisampled renderbuffers
    
    Mixing resolved and unresolved attachments results in inconsistent
    sample states within the FBO, which violates the completeness
    requirements. In ANGLE, the framebuffer completeness logic checks
    RenderToTextureSamples only if the first attachment uses MSRTT mode.
    However, it fails to account for cases where the first attachment uses
    regular (non-MSRTT) mode. As a result, when the same framebuffer is
    later used with MultisampledRenderToTexture, the sample count mismatch
    between attachments may go undetected or misinterpreted, leading to
    incorrect completeness status.
    
    Bug: angleproject:447833937
    Change-Id: I2d2743d7567b052b8df418447f287e6ac8af7b9a
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6992818
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
    Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
    

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