Hash :
95401dbb
Author :
Date :
2016-12-15T11:27:48
Surface: Pass DisplayImpl to initialize and swap. In new back-ends (Vulkan) this will allow us to avoid storing a ref to the Renderer in the Surface class. BUG=angleproject:1319 Change-Id: I3b3f50893070d2993e4e91dd82ee539a083b3727 Reviewed-on: https://chromium-review.googlesource.com/419837 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceNULL.cpp:
// Implements the class methods for SurfaceNULL.
//
#include "libANGLE/renderer/null/SurfaceNULL.h"
#include "common/debug.h"
#include "libANGLE/renderer/null/FramebufferNULL.h"
namespace rx
{
SurfaceNULL::SurfaceNULL(const egl::SurfaceState &surfaceState) : SurfaceImpl(surfaceState)
{
}
SurfaceNULL::~SurfaceNULL()
{
}
egl::Error SurfaceNULL::initialize(const DisplayImpl *displayImpl)
{
return egl::NoError();
}
FramebufferImpl *SurfaceNULL::createDefaultFramebuffer(const gl::FramebufferState &state)
{
return new FramebufferNULL(state);
}
egl::Error SurfaceNULL::swap(const DisplayImpl *displayImpl)
{
return egl::NoError();
}
egl::Error SurfaceNULL::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
{
return egl::NoError();
}
egl::Error SurfaceNULL::querySurfacePointerANGLE(EGLint attribute, void **value)
{
UNREACHABLE();
return egl::NoError();
}
egl::Error SurfaceNULL::bindTexImage(gl::Texture *texture, EGLint buffer)
{
return egl::NoError();
}
egl::Error SurfaceNULL::releaseTexImage(EGLint buffer)
{
return egl::NoError();
}
void SurfaceNULL::setSwapInterval(EGLint interval)
{
}
EGLint SurfaceNULL::getWidth() const
{
// TODO(geofflang): Read from an actual window?
return 100;
}
EGLint SurfaceNULL::getHeight() const
{
// TODO(geofflang): Read from an actual window?
return 100;
}
EGLint SurfaceNULL::isPostSubBufferSupported() const
{
return EGL_TRUE;
}
EGLint SurfaceNULL::getSwapBehavior() const
{
return EGL_BUFFER_PRESERVED;
}
} // namespace rx