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  • Hash : 71e5a43f
    Author : Cody Northrop
    Date : 2024-03-26T14:03:14

    FrameCapture: Don't use shadow memory on Pixel after Android 14
    
    The platform bug that required shadow memory to track changes to
    coherent mapped buffers has been fixed in Android 14.
    
    mprotect now works on Vulkan surfaces.
    
    Test: MEC with title using coherent buffers
    Bug: angleproject:7402
    Bug: b/269535398
    Change-Id: I370f29ee7d033b19facf48cfd76576950c39b735
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5399117
    Reviewed-by: Mark Łobodziński <mark@lunarg.com>
    Reviewed-by: Mike Schuchardt <mikes@lunarg.com>
    Auto-Submit: Cody Northrop <cnorthrop@google.com>
    Commit-Queue: Mark Łobodziński <mark@lunarg.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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