Hash :
db019952
Author :
Date :
2012-12-20T21:13:32
Eliminated storing decorated uniform names. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1635 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2010-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBGLESV2_UNIFORM_H_
#define LIBGLESV2_UNIFORM_H_
#include <string>
#include <vector>
#define GL_APICALL
#include <GLES2/gl2.h>
#include "common/debug.h"
namespace gl
{
// Helper struct representing a single shader uniform
struct Uniform
{
Uniform(GLenum type, const std::string &name, unsigned int arraySize);
~Uniform();
bool isArray() const;
unsigned int elementCount() const;
unsigned int registerCount() const;
const GLenum type;
const std::string name;
const unsigned int arraySize;
unsigned char *data;
bool dirty;
struct RegisterInfo
{
RegisterInfo()
{
registerIndex = -1;
registerCount = 0;
}
int registerIndex;
unsigned int registerCount;
};
RegisterInfo ps;
RegisterInfo vs;
};
typedef std::vector<Uniform*> UniformArray;
}
#endif // LIBGLESV2_UNIFORM_H_