Hash :
8bc7fffb
Author :
Date :
2023-06-21T10:54:27
Include framebuffer completeness reason in draw errors Framebuffers have a much more detailed "reason" string for framebuffer completeness errors. Make sure that reason is printed when a draw call fails due to incomplete framebuffer. Rework how draw validation errors are stored to keep the extra GL error enum. Bug: chromium:1455725 Change-Id: I5984452c5aab4f8ccb73d43bd63bca1aae53e847 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4632578 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>