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  • Hash : 8bc7fffb
    Author : Geoff Lang
    Date : 2023-06-21T10:54:27

    Include framebuffer completeness reason in draw errors
    
    Framebuffers have a much more detailed "reason" string for framebuffer
    completeness errors. Make sure that reason is printed when a draw call
    fails due to incomplete framebuffer.
    
    Rework how draw validation errors are stored to keep the extra GL error
    enum.
    
    Bug: chromium:1455725
    Change-Id: I5984452c5aab4f8ccb73d43bd63bca1aae53e847
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4632578
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    

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