Hash :
1c7f08c3
Author :
Date :
2018-10-10T16:13:02
Inline RefCountObject::release. Also don't return errors from the object release methods. Not returning errors reduces the amount of code generated. Also we shouldn't be exiting early from destructor type functions. Increases object binding performance. Bug: angleproject:2877 Change-Id: Ieb8120d885b946915e355419825e1f52f31d7b49 Reviewed-on: https://chromium-review.googlesource.com/c/1270218 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramPipeline.cpp: Implements the gl::ProgramPipeline class.
// Implements GL program pipeline objects and related functionality.
// [OpenGL ES 3.1] section 7.4 page 105.
#include "libANGLE/ProgramPipeline.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/ProgramPipelineImpl.h"
namespace gl
{
ProgramPipelineState::ProgramPipelineState() : mLabel()
{
}
ProgramPipelineState::~ProgramPipelineState()
{
}
const std::string &ProgramPipelineState::getLabel() const
{
return mLabel;
}
ProgramPipeline::ProgramPipeline(rx::GLImplFactory *factory, GLuint handle)
: RefCountObject(handle),
mProgramPipeline(factory->createProgramPipeline(mState))
{
ASSERT(mProgramPipeline);
}
ProgramPipeline::~ProgramPipeline()
{
mProgramPipeline.release();
}
void ProgramPipeline::onDestroy(const Context *context)
{
}
void ProgramPipeline::setLabel(const std::string &label)
{
mState.mLabel = label;
}
const std::string &ProgramPipeline::getLabel() const
{
return mState.mLabel;
}
rx::ProgramPipelineImpl *ProgramPipeline::getImplementation() const
{
return mProgramPipeline.get();
}
} // namespace gl