Hash :
6e5bf36f
Author :
Date :
2018-08-15T09:53:17
GLES1: Fixes for Gets() test - Fixed wrong face parameter for glGetMaterial*. - Enabled GL_LINE_SMOOTH capability in state only (no rendering yet) - Enabled logical operation capability in state only (no rendering yet) - Fixed wrong handling of GL_RGB/ALPHA_SCALE and GL_POINT_COORD_REPLACE_OES Test: Enable and pass Gets() GLES1 conformance test BUG=angleproject:2306 Change-Id: Ib5c50a2055129b76ad24053baf0dac24dcc00761 Reviewed-on: https://chromium-review.googlesource.com/1176161 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299
//
// Copyright (c) 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES1.h: Validation functions for OpenGL ES 1.0 entry point parameters
#ifndef LIBANGLE_VALIDATION_ES1_H_
#define LIBANGLE_VALIDATION_ES1_H_
#include <GLES/gl.h>
#include <GLES/glext.h>
#include "libANGLE/validationES2.h"
namespace gl
{
class Context;
bool ValidateAlphaFunc(Context *context, AlphaTestFunc func, GLfloat ref);
bool ValidateAlphaFuncx(Context *context, AlphaTestFunc func, GLfixed ref);
bool ValidateClearColorx(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
bool ValidateClearDepthx(Context *context, GLfixed depth);
bool ValidateClientActiveTexture(Context *context, GLenum texture);
bool ValidateClipPlanef(Context *context, GLenum p, const GLfloat *eqn);
bool ValidateClipPlanex(Context *context, GLenum plane, const GLfixed *equation);
bool ValidateColor4f(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
bool ValidateColor4ub(Context *context, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
bool ValidateColor4x(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
bool ValidateColorPointer(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
bool ValidateCullFace(Context *context, GLenum mode);
bool ValidateDepthRangex(Context *context, GLfixed n, GLfixed f);
bool ValidateDisableClientState(Context *context, ClientVertexArrayType array);
bool ValidateEnableClientState(Context *context, ClientVertexArrayType array);
bool ValidateFogf(Context *context, GLenum pname, GLfloat param);
bool ValidateFogfv(Context *context, GLenum pname, const GLfloat *params);
bool ValidateFogx(Context *context, GLenum pname, GLfixed param);
bool ValidateFogxv(Context *context, GLenum pname, const GLfixed *param);
bool ValidateFrustumf(Context *context,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f);
bool ValidateFrustumx(Context *context,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f);
bool ValidateGetBufferParameteriv(Context *context, GLenum target, GLenum pname, GLint *params);
bool ValidateGetClipPlanef(Context *context, GLenum plane, GLfloat *equation);
bool ValidateGetClipPlanex(Context *context, GLenum plane, GLfixed *equation);
bool ValidateGetFixedv(Context *context, GLenum pname, GLfixed *params);
bool ValidateGetLightfv(Context *context, GLenum light, LightParameter pname, GLfloat *params);
bool ValidateGetLightxv(Context *context, GLenum light, LightParameter pname, GLfixed *params);
bool ValidateGetMaterialfv(Context *context, GLenum face, MaterialParameter pname, GLfloat *params);
bool ValidateGetMaterialxv(Context *context, GLenum face, MaterialParameter pname, GLfixed *params);
bool ValidateGetPointerv(Context *context, GLenum pname, void **params);
bool ValidateGetTexEnvfv(Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
GLfloat *params);
bool ValidateGetTexEnviv(Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
GLint *params);
bool ValidateGetTexEnvxv(Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
GLfixed *params);
bool ValidateGetTexParameterxv(Context *context, TextureType target, GLenum pname, GLfixed *params);
bool ValidateLightModelf(Context *context, GLenum pname, GLfloat param);
bool ValidateLightModelfv(Context *context, GLenum pname, const GLfloat *params);
bool ValidateLightModelx(Context *context, GLenum pname, GLfixed param);
bool ValidateLightModelxv(Context *context, GLenum pname, const GLfixed *param);
bool ValidateLightf(Context *context, GLenum light, LightParameter pname, GLfloat param);
bool ValidateLightfv(Context *context, GLenum light, LightParameter pname, const GLfloat *params);
bool ValidateLightx(Context *context, GLenum light, LightParameter pname, GLfixed param);
bool ValidateLightxv(Context *context, GLenum light, LightParameter pname, const GLfixed *params);
bool ValidateLineWidthx(Context *context, GLfixed width);
bool ValidateLoadIdentity(Context *context);
bool ValidateLoadMatrixf(Context *context, const GLfloat *m);
bool ValidateLoadMatrixx(Context *context, const GLfixed *m);
bool ValidateLogicOp(Context *context, LogicalOperation opcode);
bool ValidateMaterialf(Context *context, GLenum face, MaterialParameter pname, GLfloat param);
bool ValidateMaterialfv(Context *context,
GLenum face,
MaterialParameter pname,
const GLfloat *params);
bool ValidateMaterialx(Context *context, GLenum face, MaterialParameter pname, GLfixed param);
bool ValidateMaterialxv(Context *context,
GLenum face,
MaterialParameter pname,
const GLfixed *param);
bool ValidateMatrixMode(Context *context, MatrixType mode);
bool ValidateMultMatrixf(Context *context, const GLfloat *m);
bool ValidateMultMatrixx(Context *context, const GLfixed *m);
bool ValidateMultiTexCoord4f(Context *context,
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q);
bool ValidateMultiTexCoord4x(Context *context,
GLenum texture,
GLfixed s,
GLfixed t,
GLfixed r,
GLfixed q);
bool ValidateNormal3f(Context *context, GLfloat nx, GLfloat ny, GLfloat nz);
bool ValidateNormal3x(Context *context, GLfixed nx, GLfixed ny, GLfixed nz);
bool ValidateNormalPointer(Context *context, GLenum type, GLsizei stride, const void *pointer);
bool ValidateOrthof(Context *context,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f);
bool ValidateOrthox(Context *context,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f);
bool ValidatePointParameterf(Context *context, PointParameter pname, GLfloat param);
bool ValidatePointParameterfv(Context *context, PointParameter pname, const GLfloat *params);
bool ValidatePointParameterx(Context *context, PointParameter pname, GLfixed param);
bool ValidatePointParameterxv(Context *context, PointParameter pname, const GLfixed *params);
bool ValidatePointSize(Context *context, GLfloat size);
bool ValidatePointSizex(Context *context, GLfixed size);
bool ValidatePolygonOffsetx(Context *context, GLfixed factor, GLfixed units);
bool ValidatePopMatrix(Context *context);
bool ValidatePushMatrix(Context *context);
bool ValidateRotatef(Context *context, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
bool ValidateRotatex(Context *context, GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
bool ValidateSampleCoveragex(Context *context, GLclampx value, GLboolean invert);
bool ValidateScalef(Context *context, GLfloat x, GLfloat y, GLfloat z);
bool ValidateScalex(Context *context, GLfixed x, GLfixed y, GLfixed z);
bool ValidateShadeModel(Context *context, ShadingModel mode);
bool ValidateTexCoordPointer(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
bool ValidateTexEnvf(Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
GLfloat param);
bool ValidateTexEnvfv(Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfloat *params);
bool ValidateTexEnvi(Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
GLint param);
bool ValidateTexEnviv(Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLint *params);
bool ValidateTexEnvx(Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
GLfixed param);
bool ValidateTexEnvxv(Context *context,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfixed *params);
bool ValidateTexParameterx(Context *context, TextureType target, GLenum pname, GLfixed param);
bool ValidateTexParameterxv(Context *context,
TextureType target,
GLenum pname,
const GLfixed *params);
bool ValidateTranslatef(Context *context, GLfloat x, GLfloat y, GLfloat z);
bool ValidateTranslatex(Context *context, GLfixed x, GLfixed y, GLfixed z);
bool ValidateVertexPointer(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
// GL_OES_draw_texture
bool ValidateDrawTexfOES(Context *context,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat width,
GLfloat height);
bool ValidateDrawTexfvOES(Context *context, const GLfloat *coords);
bool ValidateDrawTexiOES(Context *context, GLint x, GLint y, GLint z, GLint width, GLint height);
bool ValidateDrawTexivOES(Context *context, const GLint *coords);
bool ValidateDrawTexsOES(Context *context,
GLshort x,
GLshort y,
GLshort z,
GLshort width,
GLshort height);
bool ValidateDrawTexsvOES(Context *context, const GLshort *coords);
bool ValidateDrawTexxOES(Context *context,
GLfixed x,
GLfixed y,
GLfixed z,
GLfixed width,
GLfixed height);
bool ValidateDrawTexxvOES(Context *context, const GLfixed *coords);
// GL_OES_matrix_palette
bool ValidateCurrentPaletteMatrixOES(Context *context, GLuint matrixpaletteindex);
bool ValidateLoadPaletteFromModelViewMatrixOES(Context *context);
bool ValidateMatrixIndexPointerOES(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
bool ValidateWeightPointerOES(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
// GL_OES_point_size_array
bool ValidatePointSizePointerOES(Context *context,
GLenum type,
GLsizei stride,
const void *pointer);
// GL_OES_query_matrix
bool ValidateQueryMatrixxOES(Context *context, GLfixed *mantissa, GLint *exponent);
// GL_OES_framebuffer_object
bool ValidateGenFramebuffersOES(Context *context, GLsizei n, GLuint *framebuffers);
bool ValidateDeleteFramebuffersOES(Context *context, GLsizei n, const GLuint *framebuffers);
bool ValidateGenRenderbuffersOES(Context *context, GLsizei n, GLuint *renderbuffers);
bool ValidateDeleteRenderbuffersOES(Context *context, GLsizei n, const GLuint *renderbuffers);
bool ValidateBindFramebufferOES(Context *context, GLenum target, GLuint framebuffer);
bool ValidateBindRenderbufferOES(Context *context, GLenum target, GLuint renderbuffer);
bool ValidateCheckFramebufferStatusOES(Context *context, GLenum target);
bool ValidateFramebufferRenderbufferOES(Context *context,
GLenum target,
GLenum attachment,
GLenum rbtarget,
GLuint renderbuffer);
bool ValidateFramebufferTexture2DOES(Context *context,
GLenum target,
GLenum attachment,
TextureTarget textarget,
GLuint texture,
GLint level);
bool ValidateGenerateMipmapOES(Context *context, TextureType target);
bool ValidateGetFramebufferAttachmentParameterivOES(Context *context,
GLenum target,
GLenum attachment,
GLenum pname,
GLint *params);
bool ValidateGetRenderbufferParameterivOES(Context *context,
GLenum target,
GLenum pname,
GLint *params);
bool ValidateIsFramebufferOES(Context *context, GLuint framebuffer);
bool ValidateIsRenderbufferOES(Context *context, GLuint renderbuffer);
bool ValidateRenderbufferStorageOES(Context *context,
GLenum target,
GLint internalformat,
GLsizei width,
GLsizei height);
// GL_OES_texture_cube_map
bool ValidateGetTexGenfvOES(Context *context, GLenum coord, GLenum pname, GLfloat *params);
bool ValidateGetTexGenivOES(Context *context, GLenum coord, GLenum pname, int *params);
bool ValidateGetTexGenxvOES(Context *context, GLenum coord, GLenum pname, GLfixed *params);
bool ValidateTexGenfvOES(Context *context, GLenum coord, GLenum pname, const GLfloat *params);
bool ValidateTexGenivOES(Context *context, GLenum coord, GLenum pname, const GLint *params);
bool ValidateTexGenxvOES(Context *context, GLenum coord, GLenum pname, const GLfixed *params);
bool ValidateTexGenfOES(Context *context, GLenum coord, GLenum pname, GLfloat param);
bool ValidateTexGeniOES(Context *context, GLenum coord, GLenum pname, GLint param);
bool ValidateTexGenxOES(Context *context, GLenum coord, GLenum pname, GLfixed param);
} // namespace gl
#endif // LIBANGLE_VALIDATION_ES1_H_