• Show log

    Commit

  • Hash : 93b97a59
    Author : Shahbaz Youssefi
    Date : 2023-11-03T22:07:23

    Make link job directly wait on compile job
    
    Previously, program link waited on the compile job on the calling thread
    before launching the link job.  As a result, sequences of intermixed
    compile and link would get largely serialized as such:
    
    Main Thread       Thread 1       Thread 2       Thread 3       Thread 4
     Compile -------> Compile
     Compile -----------|----------> Compile
     Link               |              |
       Wait             |              |
       |                |              |
       |<--------------/--------------/
       \------------------------------------------> Link
     Compile -------> Compile                        |
     Compile -----------|----------> Compile         |
     Link               |              |             |
       Wait             |              |             |
       |                |              |             |
       |<--------------/--------------/              |
       \---------------------------------------------|-----------> Link
     Compile -------> Compile                        |              |
     Compile -----------|----------> Compile         |              |
     Link               |              |             |              |
       Wait             |              |             |              |
       |                |              |             |              |
       ...
    
    With this change, the main thread no longer waits for compilation to
    finish.  It's the link job itself that does the waiting.  This allows
    the main thread to go through Compile and Link commands without
    blocking, generating as many jobs as needed.  The above scenario
    therefore becomes:
    
    Main     T1     T2     T3     T4     T5     T6     T7     T8     T9
     C ----> C
     C ------|----> C
     L ------|------|----> L
     C ------|------|-------W---> C
     C ------|------|-------|-----|----> C
     L ------|------|-------|-----|------|----> L
     C ------|------|-------|-----|------|-------W---> C
     C ------|------|-------|-----|------|-------|-----|----> C
     L ------|------|-------|-----|------|-------|-----|------|----> L
     .        \-----\------>/     |      |       |     |      |       W
     .                     |       \-----\------>/     |      |       |
     .                     |                    |       \-----\------>/
     .                     |                    |                    |
     .                     |                    |                    |
    
    This greatly improves the amount of parallelism compile and link jobs
    get.
    
    The careful observer may note that the link job being blocked on the
    compile job is now wasting a thread from the thread pool.  While this
    change is strictly an improvement, parallelism can be further improved
    if the link job is just not assigned to a thread until the corresponding
    compile jobs are finished.  This is currently not possible, but may be
    if:
    
    - Instead of a thread pool, the operating system's FIFO scheduler is
      used.  Then the operating system would automatically put blocking
      tasks to sleep and pick up another task.  This has the downside of
      requiring threads to be created for each task.
    - The thread pool work scheduler is enhanced to be made aware of
      relationship between tasks and avoid scheduling jobs whose
      dependencies are not yet met.
    
    Alternatively, the number of threads in the pool can be increased by 30%
    and hope for the best.
    
    Bug: angleproject:8297
    Change-Id: If4e6540ade47558a10cfab55e2286f073b904928
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5006874
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Charlie Lao <cclao@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete complete
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress complete

    Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete complete [1]
    iOS complete [2]
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    [1] Metal is supported on macOS 10.14+

    [2] Metal is supported on iOS 12+

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)
    • OpenGL ES 3.2: ANGLE 2.1.2.21688.59f158c1695f (Sept, 2023)

    ANGLE also provides an implementation of the EGL 1.5 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing