Hash :
2cc85b3b
Author :
Date :
2016-08-05T16:22:53
Add support for images in the compiler The patch adds support for GLSL ES 3.1 image types. Internal format layout qualifiers for images are added. Support for the readonly and writeonly qualifiers are added. The other memory qualifiers are omitted as to make the patch simpler. Tests are added which check for correct and incorrect usage of images, internal format layout and memory qualifiers. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: Ie4d3acb2a195de11b405ad54110a04c4c1de0b7e Reviewed-on: https://chromium-review.googlesource.com/378855 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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# Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# This .gypi describes all of the sources and dependencies to build a
# unified "angle_unittests" target, which contains all of ANGLE's
# tests that don't require a fully functional ANGLE in order to run
# (compiler tests, preprocessor tests, etc.). It requires a parent
# target to include this gypi in an executable target containing a
# gtest harness in a main.cpp.
{
'variables':
{
'angle_unittests_sources':
[
'<(angle_path)/src/common/BitSetIterator_unittest.cpp',
'<(angle_path)/src/common/Optional_unittest.cpp',
'<(angle_path)/src/common/mathutil_unittest.cpp',
'<(angle_path)/src/common/matrix_utils_unittest.cpp',
'<(angle_path)/src/common/string_utils_unittest.cpp',
'<(angle_path)/src/common/utilities_unittest.cpp',
'<(angle_path)/src/libANGLE/BinaryStream_unittest.cpp',
'<(angle_path)/src/libANGLE/Config_unittest.cpp',
'<(angle_path)/src/libANGLE/Fence_unittest.cpp',
'<(angle_path)/src/libANGLE/HandleAllocator_unittest.cpp',
'<(angle_path)/src/libANGLE/HandleRangeAllocator_unittest.cpp',
'<(angle_path)/src/libANGLE/Image_unittest.cpp',
'<(angle_path)/src/libANGLE/ImageIndexIterator_unittest.cpp',
'<(angle_path)/src/libANGLE/Program_unittest.cpp',
'<(angle_path)/src/libANGLE/ResourceManager_unittest.cpp',
'<(angle_path)/src/libANGLE/Surface_unittest.cpp',
'<(angle_path)/src/libANGLE/TransformFeedback_unittest.cpp',
'<(angle_path)/src/libANGLE/renderer/BufferImpl_mock.h',
'<(angle_path)/src/libANGLE/renderer/FramebufferImpl_mock.h',
'<(angle_path)/src/libANGLE/renderer/ProgramImpl_mock.h',
'<(angle_path)/src/libANGLE/renderer/RenderbufferImpl_mock.h',
'<(angle_path)/src/libANGLE/renderer/ImageImpl_mock.h',
'<(angle_path)/src/libANGLE/renderer/TextureImpl_mock.h',
'<(angle_path)/src/libANGLE/renderer/TransformFeedbackImpl_mock.h',
'<(angle_path)/src/libANGLE/signal_utils_unittest.cpp',
'<(angle_path)/src/libANGLE/validationES_unittest.cpp',
'<(angle_path)/src/tests/angle_unittests_utils.h',
'<(angle_path)/src/tests/compiler_tests/API_test.cpp',
'<(angle_path)/src/tests/compiler_tests/CollectVariables_test.cpp',
'<(angle_path)/src/tests/compiler_tests/ConstantFolding_test.cpp',
'<(angle_path)/src/tests/compiler_tests/DebugShaderPrecision_test.cpp',
'<(angle_path)/src/tests/compiler_tests/EmulateGLFragColorBroadcast_test.cpp',
'<(angle_path)/src/tests/compiler_tests/ExpressionLimit_test.cpp',
'<(angle_path)/src/tests/compiler_tests/EXT_blend_func_extended_test.cpp',
'<(angle_path)/src/tests/compiler_tests/FragDepth_test.cpp',
'<(angle_path)/src/tests/compiler_tests/GLSLCompatibilityOutput_test.cpp',
'<(angle_path)/src/tests/compiler_tests/IntermNode_test.cpp',
'<(angle_path)/src/tests/compiler_tests/MalformedShader_test.cpp',
'<(angle_path)/src/tests/compiler_tests/NV_draw_buffers_test.cpp',
'<(angle_path)/src/tests/compiler_tests/Pack_Unpack_test.cpp',
'<(angle_path)/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp',
'<(angle_path)/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp',
'<(angle_path)/src/tests/compiler_tests/QualificationOrderESSL31_test.cpp',
'<(angle_path)/src/tests/compiler_tests/QualificationOrder_test.cpp',
'<(angle_path)/src/tests/compiler_tests/RecordConstantPrecision_test.cpp',
'<(angle_path)/src/tests/compiler_tests/RemovePow_test.cpp',
'<(angle_path)/src/tests/compiler_tests/ShaderExtension_test.cpp',
'<(angle_path)/src/tests/compiler_tests/ShaderImage_test.cpp',
'<(angle_path)/src/tests/compiler_tests/ShaderVariable_test.cpp',
'<(angle_path)/src/tests/compiler_tests/ShCompile_test.cpp',
'<(angle_path)/src/tests/compiler_tests/TypeTracking_test.cpp',
'<(angle_path)/src/tests/compiler_tests/VariablePacker_test.cpp',
'<(angle_path)/src/tests/compiler_tests/WorkGroupSize_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/char_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/comment_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/define_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/error_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/extension_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/identifier_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/if_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/input_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/location_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/MockDiagnostics.h',
'<(angle_path)/src/tests/preprocessor_tests/MockDirectiveHandler.h',
'<(angle_path)/src/tests/preprocessor_tests/number_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/operator_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/pragma_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/PreprocessorTest.cpp',
'<(angle_path)/src/tests/preprocessor_tests/PreprocessorTest.h',
'<(angle_path)/src/tests/preprocessor_tests/space_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/token_test.cpp',
'<(angle_path)/src/tests/preprocessor_tests/version_test.cpp',
'<(angle_path)/src/tests/test_utils/compiler_test.cpp',
'<(angle_path)/src/tests/test_utils/compiler_test.h',
],
# TODO(jmadill): should probably call this windows sources
'angle_unittests_hlsl_sources':
[
'<(angle_path)/src/tests/compiler_tests/UnrollFlatten_test.cpp',
],
},
# Everything below this but the WinRT configuration is duplicated in the GN build.
# If you change anything also change angle/src/tests/BUILD.gn
'dependencies':
[
'<(angle_path)/src/angle.gyp:libANGLE',
'<(angle_path)/src/angle.gyp:preprocessor',
'<(angle_path)/src/angle.gyp:translator_static',
'<(angle_path)/src/tests/tests.gyp:angle_test_support',
],
'include_dirs':
[
'<(angle_path)/include',
'<(angle_path)/src',
],
'sources':
[
'<@(angle_unittests_sources)',
],
'conditions':
[
['angle_build_winrt==1',
{
'sources':
[
'<(angle_path)/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow_unittest.cpp',
'<(angle_path)/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow_unittest.cpp',
],
'defines':
[
'ANGLE_ENABLE_D3D11',
],
'msvs_settings':
{
'VCLinkerTool':
{
'AdditionalDependencies':
[
'runtimeobject.lib',
],
},
},
}],
['OS=="win"',
{
# TODO(cwallez): make this angle_enable_hlsl instead (requires gyp file refactoring)
'defines':
[
'ANGLE_ENABLE_HLSL',
],
'sources':
[
'<@(angle_unittests_hlsl_sources)',
],
}],
],
}