Hash :
02f20dd8
Author :
Date :
2013-09-12T12:07:42
Fix compile error regressions in OutputGLSL and OutputESSL. These were broken back with the symbol table changes. TRAC #23857 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef CROSSCOMPILERGLSL_OUTPUTGLSL_H_
#define CROSSCOMPILERGLSL_OUTPUTGLSL_H_
#include "compiler/OutputGLSLBase.h"
class TOutputGLSL : public TOutputGLSLBase
{
public:
TOutputGLSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
TSymbolTable& symbolTable,
int shaderVersion);
protected:
virtual bool writeVariablePrecision(TPrecision);
virtual void visitSymbol(TIntermSymbol* node);
};
#endif // CROSSCOMPILERGLSL_OUTPUTGLSL_H_