Hash :
51386f4a
Author :
Date :
2019-04-11T21:55:20
Reland "Define and expose EGL_ANGLE_power_preference extension." This is a reland of ac58e63295f093b7518535bdd060ff832025b0c5 The original CL was reverted in a rush because I thought there was an uninitialized variable bug, but upon later re-review this turned out to not be the case. Original change's description: > Define and expose EGL_ANGLE_power_preference extension. > > Allows application to select the integrated or discrete GPU on > dual-GPU macOS systems. > > Tested by modifying the example program at: > https://github.com/grorg/ANGLEIOSurfaceTest > > and verifying that both integrated and discrete GPUs can be selected. > (The changes to that program will be upstreamed once some build issues > are resolved.) > > Bug: 2813 > Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081 > Commit-Queue: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: 2813 Tbr: geofflang@chromium.org Tbr: cwallez@chromium.org Change-Id: Iea000dd718f4f4b4f57237adb1dc44381b10106b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575419 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
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Name
ANGLE_power_preference
Name Strings
EGL_ANGLE_power_preference
Contributors
Kenneth Russell
Contacts
Kenneth Russell, Google Inc. (kbr 'at' google.com)
Status
Draft
Version
Version 1, April 16, 2019
Number
EGL Extension #??
Dependencies
This extension is written against the wording of the EGL 1.4
Specification.
Overview
This extension allows selection of the high- or low-power GPU on
dual-GPU systems, specifically on macOS.
New Types
None
New Procedures and Functions
None
New Tokens
Accepted as an attribute name in the <*attrib_list> argument to
eglCreateContext:
EGL_POWER_PREFERENCE_ANGLE 0x3482
Accepted as an attribute value in the <*attrib_list> argument to
eglCreateContext:
EGL_LOW_POWER_ANGLE 0x0001
EGL_HIGH_POWER_ANGLE 0x0002
Additions to the EGL 1.4 Specification
Add the following to section 3.7.1 "Creating Rendering Contexts":
EGL_POWER_PREFERENCE_ANGLE indicates whether the context should be
created on the integrated (low-power) or discrete (high-power) GPU
on dual-GPU systems. EGL_POWER_PREFERENCE_ANGLE is only a legal
context creation attribute when the EGL_ANGLE_power_preference
extension is advertised. The valid values for this attribute are
EGL_LOW_POWER_ANGLE and EGL_HIGH_POWER_ANGLE. If this extension is
advertised and this context creation attribute is not specified,
the default value is EGL_LOW_POWER_ANGLE.
The containing application must set the
NSSupportsAutomaticGraphicsSwitching attribute to true in its
Info.plist in order for this extension to operate as advertised.
Issues
None yet.
Revision History
Rev. Date Author Changes
---- ------------- --------- ----------------------------------------
1 Apr 16, 2019 kbr Initial version