Hash :
045536bf
Author :
Date :
2015-03-27T15:17:18
Store current transform feedback buffer bindings in the object itself. BUG=angleproject:763 Change-Id: I76565f68fa8145da29713de2a517a39a8d50a24b Reviewed-on: https://chromium-review.googlesource.com/263061 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackD3D.h: Implements the abstract rx::TransformFeedbackImpl class.
#ifndef LIBANGLE_RENDERER_D3D_TRANSFORMFEEDBACKD3D_H_
#define LIBANGLE_RENDERER_D3D_TRANSFORMFEEDBACKD3D_H_
#include "libANGLE/renderer/TransformFeedbackImpl.h"
#include "libANGLE/angletypes.h"
namespace rx
{
class TransformFeedbackD3D : public TransformFeedbackImpl
{
public:
TransformFeedbackD3D();
virtual ~TransformFeedbackD3D();
void begin(GLenum primitiveMode) override;
void end() override;
void pause() override;
void resume() override;
void bindGenericBuffer(const BindingPointer<gl::Buffer> &binding) override;
void bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding) override;
};
}
#endif // LIBANGLE_RENDERER_D3D_TRANSFORMFEEDBACKD3D_H_