Hash :
9d2ffb1d
Author :
Date :
2013-08-30T13:21:04
Refactor sh::Uniform and sh::ShaderVariable into a shader variable base type with different child types. This change gives us better memory usage (many fields are unnecessary in different types) with better static typing and clear type abstraction for specific methods that might take Attributes or Varyings, etc. TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef TRANSLATOR_COMMON_BLOCKLAYOUTENCODER_H_
#define TRANSLATOR_COMMON_BLOCKLAYOUTENCODER_H_
#include <vector>
#define GL_APICALL
#include <GLES3/gl3.h>
#include <GLES2/gl2.h>
namespace sh
{
struct ShaderVariable;
struct InterfaceBlockField;
struct BlockMemberInfo;
class BlockLayoutEncoder
{
public:
BlockLayoutEncoder(std::vector<BlockMemberInfo> *blockInfoOut);
void encodeInterfaceBlockFields(const std::vector<InterfaceBlockField> &fields);
void encodeInterfaceBlockField(const InterfaceBlockField &field);
void encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix);
size_t getBlockSize() { return mCurrentOffset * ComponentSize; }
static const size_t ComponentSize = 4u;
static const unsigned int RegisterSize = 4u;
protected:
size_t mCurrentOffset;
void nextRegister();
virtual void enterAggregateType() = 0;
virtual void exitAggregateType() = 0;
virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut) = 0;
virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride) = 0;
private:
std::vector<BlockMemberInfo> *mBlockInfoOut;
};
// Block layout according to the std140 block layout
// See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification
class Std140BlockEncoder : public BlockLayoutEncoder
{
public:
Std140BlockEncoder(std::vector<BlockMemberInfo> *blockInfoOut);
protected:
virtual void enterAggregateType();
virtual void exitAggregateType();
virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut);
virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride);
};
}
#endif // TRANSLATOR_COMMON_BLOCKLAYOUTENCODER_H_