Hash :
4f267868
Author :
Date :
2014-04-17T15:53:37
Fix Linux build. We were missing several header includes necessary for GCC. Also our static assert macro had a bug, preventing us from using the same assert in multiple places. BUG=angle:568 Change-Id: I01bcdef033a9380f436cbf4bd2a9f11b1553887c Reviewed-on: https://chromium-review.googlesource.com/195471 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// utilities.h: Conversion functions and other utility routines.
#ifndef LIBGLESV2_UTILITIES_H
#define LIBGLESV2_UTILITIES_H
#ifndef GL_APICALL
#define GL_APICALL
#endif
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <string>
#include <math.h>
namespace gl
{
int UniformComponentCount(GLenum type);
GLenum UniformComponentType(GLenum type);
size_t UniformComponentSize(GLenum type);
size_t UniformInternalSize(GLenum type);
size_t UniformExternalSize(GLenum type);
GLenum UniformBoolVectorType(GLenum type);
int VariableRowCount(GLenum type);
int VariableColumnCount(GLenum type);
bool IsSampler(GLenum type);
bool IsMatrixType(GLenum type);
GLenum TransposeMatrixType(GLenum type);
int AttributeRegisterCount(GLenum type);
int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix);
int MatrixComponentCount(GLenum type, bool isRowMajorMatrix);
int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
bool IsCubemapTextureTarget(GLenum target);
bool IsInternalTextureTarget(GLenum target, GLuint clientVersion);
bool IsTriangleMode(GLenum drawMode);
// [OpenGL ES 3.0.2] Section 2.3.1 page 14
// Data Conversion For State-Setting Commands
// Floating-point values are rounded to the nearest integer, instead of truncated, as done by static_cast.
template <typename outT> outT iround(GLfloat value) { return static_cast<outT>(value > 0.0f ? floor(value + 0.5f) : ceil(value - 0.5f)); }
template <typename outT> outT uiround(GLfloat value) { return static_cast<outT>(value + 0.5f); }
}
std::string getTempPath();
void writeFile(const char* path, const void* data, size_t size);
#endif // LIBGLESV2_UTILITIES_H