Hash :
01074436
Author :
Date :
2018-04-16T10:19:51
GLES1: gl(Enable|Disable)ClientState + Introduce the GL_OES_point_size_array extension for point size array support. BUG=angleproject:2306 Change-Id: Ib1a60b7dcd0497eb807f0d3c80bc95b4748d9a96 Reviewed-on: https://chromium-review.googlesource.com/1014282 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright (c) 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES1.h: Validation functions for OpenGL ES 1.0 entry point parameters
#ifndef LIBANGLE_VALIDATION_ES1_H_
#define LIBANGLE_VALIDATION_ES1_H_
#include <GLES/gl.h>
#include <GLES/glext.h>
#include "libANGLE/validationES2.h"
namespace gl
{
class Context;
bool ValidateAlphaFunc(Context *context, AlphaTestFunc func, GLfloat ref);
bool ValidateAlphaFuncx(Context *context, AlphaTestFunc func, GLfixed ref);
bool ValidateClearColorx(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
bool ValidateClearDepthx(Context *context, GLfixed depth);
bool ValidateClientActiveTexture(Context *context, GLenum texture);
bool ValidateClipPlanef(Context *context, GLenum p, const GLfloat *eqn);
bool ValidateClipPlanex(Context *context, GLenum plane, const GLfixed *equation);
bool ValidateColor4f(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
bool ValidateColor4ub(Context *context, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
bool ValidateColor4x(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
bool ValidateColorPointer(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
bool ValidateCullFace(Context *context, GLenum mode);
bool ValidateDepthRangex(Context *context, GLfixed n, GLfixed f);
bool ValidateDisableClientState(Context *context, ClientVertexArrayType array);
bool ValidateEnableClientState(Context *context, ClientVertexArrayType array);
bool ValidateFogf(Context *context, GLenum pname, GLfloat param);
bool ValidateFogfv(Context *context, GLenum pname, const GLfloat *params);
bool ValidateFogx(Context *context, GLenum pname, GLfixed param);
bool ValidateFogxv(Context *context, GLenum pname, const GLfixed *param);
bool ValidateFrustumf(Context *context,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f);
bool ValidateFrustumx(Context *context,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f);
bool ValidateGetBufferParameteriv(Context *context, GLenum target, GLenum pname, GLint *params);
bool ValidateGetClipPlanef(Context *context, GLenum plane, GLfloat *equation);
bool ValidateGetClipPlanex(Context *context, GLenum plane, GLfixed *equation);
bool ValidateGetFixedv(Context *context, GLenum pname, GLfixed *params);
bool ValidateGetLightfv(Context *context, GLenum light, GLenum pname, GLfloat *params);
bool ValidateGetLightxv(Context *context, GLenum light, GLenum pname, GLfixed *params);
bool ValidateGetMaterialfv(Context *context, GLenum face, GLenum pname, GLfloat *params);
bool ValidateGetMaterialxv(Context *context, GLenum face, GLenum pname, GLfixed *params);
bool ValidateGetPointerv(Context *context, GLenum pname, void **params);
bool ValidateGetTexEnvfv(Context *context, GLenum target, GLenum pname, GLfloat *params);
bool ValidateGetTexEnviv(Context *context, GLenum target, GLenum pname, GLint *params);
bool ValidateGetTexEnvxv(Context *context, GLenum target, GLenum pname, GLfixed *params);
bool ValidateGetTexParameterxv(Context *context, TextureType target, GLenum pname, GLfixed *params);
bool ValidateLightModelf(Context *context, GLenum pname, GLfloat param);
bool ValidateLightModelfv(Context *context, GLenum pname, const GLfloat *params);
bool ValidateLightModelx(Context *context, GLenum pname, GLfixed param);
bool ValidateLightModelxv(Context *context, GLenum pname, const GLfixed *param);
bool ValidateLightf(Context *context, GLenum light, GLenum pname, GLfloat param);
bool ValidateLightfv(Context *context, GLenum light, GLenum pname, const GLfloat *params);
bool ValidateLightx(Context *context, GLenum light, GLenum pname, GLfixed param);
bool ValidateLightxv(Context *context, GLenum light, GLenum pname, const GLfixed *params);
bool ValidateLineWidthx(Context *context, GLfixed width);
bool ValidateLoadIdentity(Context *context);
bool ValidateLoadMatrixf(Context *context, const GLfloat *m);
bool ValidateLoadMatrixx(Context *context, const GLfixed *m);
bool ValidateLogicOp(Context *context, GLenum opcode);
bool ValidateMaterialf(Context *context, GLenum face, GLenum pname, GLfloat param);
bool ValidateMaterialfv(Context *context, GLenum face, GLenum pname, const GLfloat *params);
bool ValidateMaterialx(Context *context, GLenum face, GLenum pname, GLfixed param);
bool ValidateMaterialxv(Context *context, GLenum face, GLenum pname, const GLfixed *param);
bool ValidateMatrixMode(Context *context, MatrixType mode);
bool ValidateMultMatrixf(Context *context, const GLfloat *m);
bool ValidateMultMatrixx(Context *context, const GLfixed *m);
bool ValidateMultiTexCoord4f(Context *context,
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q);
bool ValidateMultiTexCoord4x(Context *context,
GLenum texture,
GLfixed s,
GLfixed t,
GLfixed r,
GLfixed q);
bool ValidateNormal3f(Context *context, GLfloat nx, GLfloat ny, GLfloat nz);
bool ValidateNormal3x(Context *context, GLfixed nx, GLfixed ny, GLfixed nz);
bool ValidateNormalPointer(Context *context, GLenum type, GLsizei stride, const void *pointer);
bool ValidateOrthof(Context *context,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f);
bool ValidateOrthox(Context *context,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f);
bool ValidatePointParameterf(Context *context, GLenum pname, GLfloat param);
bool ValidatePointParameterfv(Context *context, GLenum pname, const GLfloat *params);
bool ValidatePointParameterx(Context *context, GLenum pname, GLfixed param);
bool ValidatePointParameterxv(Context *context, GLenum pname, const GLfixed *params);
bool ValidatePointSize(Context *context, GLfloat size);
bool ValidatePointSizex(Context *context, GLfixed size);
bool ValidatePolygonOffsetx(Context *context, GLfixed factor, GLfixed units);
bool ValidatePopMatrix(Context *context);
bool ValidatePushMatrix(Context *context);
bool ValidateRotatef(Context *context, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
bool ValidateRotatex(Context *context, GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
bool ValidateSampleCoveragex(Context *context, GLclampx value, GLboolean invert);
bool ValidateScalef(Context *context, GLfloat x, GLfloat y, GLfloat z);
bool ValidateScalex(Context *context, GLfixed x, GLfixed y, GLfixed z);
bool ValidateShadeModel(Context *context, GLenum mode);
bool ValidateTexCoordPointer(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
bool ValidateTexEnvf(Context *context, GLenum target, GLenum pname, GLfloat param);
bool ValidateTexEnvfv(Context *context, GLenum target, GLenum pname, const GLfloat *params);
bool ValidateTexEnvi(Context *context, GLenum target, GLenum pname, GLint param);
bool ValidateTexEnviv(Context *context, GLenum target, GLenum pname, const GLint *params);
bool ValidateTexEnvx(Context *context, GLenum target, GLenum pname, GLfixed param);
bool ValidateTexEnvxv(Context *context, GLenum target, GLenum pname, const GLfixed *params);
bool ValidateTexParameterx(Context *context, TextureType target, GLenum pname, GLfixed param);
bool ValidateTexParameterxv(Context *context,
TextureType target,
GLenum pname,
const GLfixed *params);
bool ValidateTranslatef(Context *context, GLfloat x, GLfloat y, GLfloat z);
bool ValidateTranslatex(Context *context, GLfixed x, GLfixed y, GLfixed z);
bool ValidateVertexPointer(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
// GL_OES_draw_texture
bool ValidateDrawTexfOES(Context *context,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat width,
GLfloat height);
bool ValidateDrawTexfvOES(Context *context, const GLfloat *coords);
bool ValidateDrawTexiOES(Context *context, GLint x, GLint y, GLint z, GLint width, GLint height);
bool ValidateDrawTexivOES(Context *context, const GLint *coords);
bool ValidateDrawTexsOES(Context *context,
GLshort x,
GLshort y,
GLshort z,
GLshort width,
GLshort height);
bool ValidateDrawTexsvOES(Context *context, const GLshort *coords);
bool ValidateDrawTexxOES(Context *context,
GLfixed x,
GLfixed y,
GLfixed z,
GLfixed width,
GLfixed height);
bool ValidateDrawTexxvOES(Context *context, const GLfixed *coords);
// GL_OES_matrix_palette
bool ValidateCurrentPaletteMatrixOES(Context *context, GLuint matrixpaletteindex);
bool ValidateLoadPaletteFromModelViewMatrixOES(Context *context);
bool ValidateMatrixIndexPointerOES(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
bool ValidateWeightPointerOES(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
// GL_OES_point_size_array
bool ValidatePointSizePointerOES(Context *context,
GLenum type,
GLsizei stride,
const void *pointer);
// GL_OES_query_matrix
bool ValidateQueryMatrixxOES(Context *context, GLfixed *mantissa, GLint *exponent);
// GL_OES_framebuffer_object
bool ValidateGenFramebuffersOES(Context *context, GLsizei n, GLuint *framebuffers);
bool ValidateDeleteFramebuffersOES(Context *context, GLsizei n, const GLuint *framebuffers);
bool ValidateGenRenderbuffersOES(Context *context, GLsizei n, GLuint *renderbuffers);
bool ValidateDeleteRenderbuffersOES(Context *context, GLsizei n, const GLuint *renderbuffers);
bool ValidateBindFramebufferOES(Context *context, GLenum target, GLuint framebuffer);
bool ValidateBindRenderbufferOES(Context *context, GLenum target, GLuint renderbuffer);
bool ValidateCheckFramebufferStatusOES(Context *context, GLenum target);
bool ValidateFramebufferRenderbufferOES(Context *context,
GLenum target,
GLenum attachment,
GLenum rbtarget,
GLuint renderbuffer);
bool ValidateFramebufferTexture2DOES(Context *context,
GLenum target,
GLenum attachment,
TextureTarget textarget,
GLuint texture,
GLint level);
bool ValidateGenerateMipmapOES(Context *context, TextureType target);
bool ValidateGetFramebufferAttachmentParameterivOES(Context *context,
GLenum target,
GLenum attachment,
GLenum pname,
GLint *params);
bool ValidateGetRenderbufferParameterivOES(Context *context,
GLenum target,
GLenum pname,
GLint *params);
bool ValidateIsFramebufferOES(Context *context, GLuint framebuffer);
bool ValidateIsRenderbufferOES(Context *context, GLuint renderbuffer);
bool ValidateRenderbufferStorageOES(Context *context,
GLenum target,
GLint internalformat,
GLsizei width,
GLsizei height);
// GL_OES_texture_cube_map
bool ValidateGetTexGenfvOES(Context *context, GLenum coord, GLenum pname, GLfloat *params);
bool ValidateGetTexGenivOES(Context *context, GLenum coord, GLenum pname, int *params);
bool ValidateGetTexGenxvOES(Context *context, GLenum coord, GLenum pname, GLfixed *params);
bool ValidateTexGenfvOES(Context *context, GLenum coord, GLenum pname, const GLfloat *params);
bool ValidateTexGenivOES(Context *context, GLenum coord, GLenum pname, const GLint *params);
bool ValidateTexGenxvOES(Context *context, GLenum coord, GLenum pname, const GLfixed *params);
bool ValidateTexGenfOES(Context *context, GLenum coord, GLenum pname, GLfloat param);
bool ValidateTexGeniOES(Context *context, GLenum coord, GLenum pname, GLint param);
bool ValidateTexGenxOES(Context *context, GLenum coord, GLenum pname, GLfixed param);
} // namespace gl
#endif // LIBANGLE_VALIDATION_ES1_H_