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  • Hash : 18e323ab
    Author : Jamie Madill
    Date : 2018-05-11T16:54:17

    D3D11: Fix out-of-range access with robust access.
    
    When using a vertex buffer with DYNAMIC usage, with robust buffer
    access enabled, we would sometimes read out-of-bounds when using very
    large values for the index range. An unchecked signed addition would
    overflow and lead to reading a negative offset.
    
    Fix this problem by keeping the value size_t whenever possible. Also do
    clamped casts when converting to a smaller values.
    
    Also adds a regression test.
    
    Bug: chromium:842028
    Change-Id: Ie630ac857c6acfc0bace849a03eebfbaa2fbe89a
    Reviewed-on: https://chromium-review.googlesource.com/1055928
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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