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  • Hash : aa5b97de
    Author : Dan Glastonbury
    Date : 2023-03-06T17:59:43

    ANGLE_metal_shared_event_sync: Control signaling external events
    
    It was assumed that the external MTLSharedEvent passed to eglCreateSync
    should be signaled by the GL. This change adds
    EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE, which when passed as the
    value for EGL_SYNC_CONDITION during eglCreateSync, changes the behavior
    to not insert a fence command into the command stream.
    
    Test: angle_end2end_tests --gtest_filter=EGLSyncTestMetalSharedEvent.AngleMetalSharedEventSync_WaitSync_ExternallySignaled
    Bug: angleproject:8064
    Change-Id: Ia1b8615b976f293d411b7d2be506b0ac87d64dee
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4307152
    Reviewed-by: Kenneth Russell <kbr@chromium.org>
    Commit-Queue: Kenneth Russell <kbr@chromium.org>
    Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org>
    

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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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  • README.md

  • ANGLE back-ends

    This folder contains shared back-end-specific implementation files. The classes and types in renderer are not specified by GLES. They instead are common to all the various ANGLE implementations.

    See renderer_utils.h for various cross back-end utilties.

    ANGLE Formats

    The ANGLE format class, angle::Format, works as a union between GLES and all the various back-end formats. It can represent any type of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI formats that don’t exist in GLES, or Windows/Android surface configs that don’t exist anywhere else.

    The glInternalFormat member of angle::Format represents the “closest” GL format for an ANGLE format. For formats that don’t exist in GLES this will not be exactly what the format represents.

    The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].

    DXGI Format Info

    DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.

    The DXGI info table is generated by gen_dxgi_format_table.py and sources data from dxgi_format_data.json. The main purpose of the table is to convert from a DXGI format to an ANGLE format, where the ANGLE format should have all the necessary information.