Hash :
d8f3faad
Author :
Date :
2011-09-02T01:10:47
Avoid resending lots of D3D state This change uses trivial caching to determines whether to reset shaders, the viewport, and the currently set vertex declaration. It also caches the render target desc to avoid rereading that. Serial numbers are added to vertex and index buffers, so resending those can be avoided. These changes can give a big speedup (30% has been measured) on simple content, particularly when used directly or through pepper/native client. BUG= TEST=bunch of pages using webgl Review URL: http://codereview.appspot.com/4964057 git-svn-id: https://angleproject.googlecode.com/svn/trunk@743 736b8ea6-26fd-11df-bfd4-992fa37f6226
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexDataManager.h: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#ifndef LIBGLESV2_INDEXDATAMANAGER_H_
#define LIBGLESV2_INDEXDATAMANAGER_H_
#include <vector>
#include <cstddef>
#define GL_APICALL
#include <GLES2/gl2.h>
#include "libGLESv2/Context.h"
namespace gl
{
struct TranslatedIndexData
{
UINT minIndex;
UINT maxIndex;
UINT startIndex;
IDirect3DIndexBuffer9 *indexBuffer;
unsigned int serial;
};
class IndexBuffer
{
public:
IndexBuffer(IDirect3DDevice9 *device, UINT size, D3DFORMAT format);
virtual ~IndexBuffer();
UINT size() const { return mBufferSize; }
virtual void *map(UINT requiredSpace, UINT *offset) = 0;
void unmap();
virtual void reserveSpace(UINT requiredSpace, GLenum type) = 0;
IDirect3DIndexBuffer9 *getBuffer() const;
unsigned int getSerial() const;
protected:
IDirect3DDevice9 *const mDevice;
IDirect3DIndexBuffer9 *mIndexBuffer;
UINT mBufferSize;
unsigned int mSerial;
static unsigned int issueSerial();
static unsigned int mCurrentSerial;
private:
DISALLOW_COPY_AND_ASSIGN(IndexBuffer);
};
class StreamingIndexBuffer : public IndexBuffer
{
public:
StreamingIndexBuffer(IDirect3DDevice9 *device, UINT initialSize, D3DFORMAT format);
~StreamingIndexBuffer();
virtual void *map(UINT requiredSpace, UINT *offset);
virtual void reserveSpace(UINT requiredSpace, GLenum type);
private:
UINT mWritePosition;
};
class StaticIndexBuffer : public IndexBuffer
{
public:
explicit StaticIndexBuffer(IDirect3DDevice9 *device);
~StaticIndexBuffer();
virtual void *map(UINT requiredSpace, UINT *offset);
virtual void reserveSpace(UINT requiredSpace, GLenum type);
bool lookupType(GLenum type);
UINT lookupRange(intptr_t offset, GLsizei count, UINT *minIndex, UINT *maxIndex); // Returns the offset into the index buffer, or -1 if not found
void addRange(intptr_t offset, GLsizei count, UINT minIndex, UINT maxIndex, UINT streamOffset);
private:
GLenum mCacheType;
struct IndexRange
{
intptr_t offset;
GLsizei count;
bool operator<(const IndexRange& rhs) const
{
if (offset != rhs.offset)
{
return offset < rhs.offset;
}
if (count != rhs.count)
{
return count < rhs.count;
}
return false;
}
};
struct IndexResult
{
UINT minIndex;
UINT maxIndex;
UINT streamOffset;
};
std::map<IndexRange, IndexResult> mCache;
};
class IndexDataManager
{
public:
IndexDataManager(Context *context, IDirect3DDevice9 *evice);
virtual ~IndexDataManager();
GLenum prepareIndexData(GLenum type, GLsizei count, Buffer *arrayElementBuffer, const void *indices, TranslatedIndexData *translated);
private:
DISALLOW_COPY_AND_ASSIGN(IndexDataManager);
std::size_t typeSize(GLenum type) const;
std::size_t indexSize(D3DFORMAT format) const;
IDirect3DDevice9 *const mDevice;
StreamingIndexBuffer *mStreamingBufferShort;
StreamingIndexBuffer *mStreamingBufferInt;
};
}
#endif // LIBGLESV2_INDEXDATAMANAGER_H_