Hash :
413fd933
Author :
Date :
2015-04-22T11:00:41
Move all GLES samples into the samples directory. There was no real reason to keep them in an angle directory and it makes the generated projects nicer. BUG=angleproject:981 Change-Id: I844e44dc5c2df51f5292cff4bdffe5e951745aae Reviewed-on: https://chromium-review.googlesource.com/266871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_SAMPLE_APPLICATION_H
#define SAMPLE_UTIL_SAMPLE_APPLICATION_H
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "OSWindow.h"
#include "Timer.h"
#include <string>
#include <list>
#include <cstdint>
#include <memory>
class EGLWindow;
class SampleApplication
{
public:
SampleApplication(const std::string& name, size_t width, size_t height,
EGLint glesMajorVersion = 2, EGLint requestedRenderer = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
virtual ~SampleApplication();
virtual bool initialize();
virtual void destroy();
virtual void step(float dt, double totalTime);
virtual void draw();
virtual void swap();
OSWindow *getWindow() const;
EGLConfig getConfig() const;
EGLDisplay getDisplay() const;
EGLSurface getSurface() const;
EGLContext getContext() const;
bool popEvent(Event *event);
int run();
void exit();
private:
std::string mName;
bool mRunning;
std::unique_ptr<Timer> mTimer;
std::unique_ptr<EGLWindow> mEGLWindow;
std::unique_ptr<OSWindow> mOSWindow;
};
#endif // SAMPLE_UTIL_SAMPLE_APPLICATION_H