Hash :
413fd933
Author :
Date :
2015-04-22T11:00:41
Move all GLES samples into the samples directory. There was no real reason to keep them in an angle directory and it makes the generated projects nicer. BUG=angleproject:981 Change-Id: I844e44dc5c2df51f5292cff4bdffe5e951745aae Reviewed-on: https://chromium-review.googlesource.com/266871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_TGA_UTILS_HPP
#define SAMPLE_UTIL_TGA_UTILS_HPP
#include <GLES2/gl2.h>
#include <array>
#include <vector>
typedef std::array<unsigned char, 4> Byte4;
struct TGAImage
{
size_t width;
size_t height;
std::vector<Byte4> data;
TGAImage();
};
bool LoadTGAImageFromFile(const std::string &path, TGAImage *image);
GLuint LoadTextureFromTGAImage(const TGAImage &image);
#endif // SAMPLE_UTIL_TGA_UTILS_HPP