Hash :
f0d10f89
Author :
Date :
2015-03-31T12:56:52
Replace non-copyable macro with a helper class. This class provides a simpler scheme for blocking default copy and assignment operators. It also reduces the amount of code needed since it's inherited to child classes. This also fixes the conflict between our macro and the same-named macro in Chromium code. BUG=angleproject:956 Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f Reviewed-on: https://chromium-review.googlesource.com/263257 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Shader.h: Defines the abstract gl::Shader class and its concrete derived
// classes VertexShader and FragmentShader. Implements GL shader objects and
// related functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section
// 3.8 page 84.
#ifndef LIBANGLE_SHADER_H_
#define LIBANGLE_SHADER_H_
#include <string>
#include <list>
#include <vector>
#include "angle_gl.h"
#include <GLSLANG/ShaderLang.h>
#include "common/angleutils.h"
#include "libANGLE/angletypes.h"
namespace rx
{
class ShaderImpl;
}
namespace gl
{
class Compiler;
class ResourceManager;
struct Data;
struct PackedVarying : public sh::Varying
{
unsigned int registerIndex; // Assigned during link
unsigned int columnIndex; // Assigned during link, defaults to 0
PackedVarying(const sh::Varying &varying)
: sh::Varying(varying),
registerIndex(GL_INVALID_INDEX),
columnIndex(0)
{}
bool registerAssigned() const { return registerIndex != GL_INVALID_INDEX; }
bool isBuiltIn() const { return name.compare(0, 3, "gl_") == 0; }
void resetRegisterAssignment()
{
registerIndex = GL_INVALID_INDEX;
}
};
class Shader : angle::NonCopyable
{
public:
Shader(ResourceManager *manager, rx::ShaderImpl *impl, GLenum type, GLuint handle);
virtual ~Shader();
GLenum getType() const { return mType; }
GLuint getHandle() const;
rx::ShaderImpl *getImplementation() { return mShader; }
const rx::ShaderImpl *getImplementation() const { return mShader; }
void deleteSource();
void setSource(GLsizei count, const char *const *string, const GLint *length);
int getInfoLogLength() const;
void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
int getSourceLength() const;
void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
int getTranslatedSourceLength() const;
void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
void getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const;
void compile(Compiler *compiler);
bool isCompiled() const { return mCompiled; }
void addRef();
void release();
unsigned int getRefCount() const;
bool isFlaggedForDeletion() const;
void flagForDeletion();
const std::vector<gl::PackedVarying> &getVaryings() const;
const std::vector<sh::Uniform> &getUniforms() const;
const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const;
const std::vector<sh::Attribute> &getActiveAttributes() const;
const std::vector<sh::Attribute> &getActiveOutputVariables() const;
std::vector<gl::PackedVarying> &getVaryings();
std::vector<sh::Uniform> &getUniforms();
std::vector<sh::InterfaceBlock> &getInterfaceBlocks();
std::vector<sh::Attribute> &getActiveAttributes();
std::vector<sh::Attribute> &getActiveOutputVariables();
int getSemanticIndex(const std::string &attributeName) const;
private:
static void getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer);
rx::ShaderImpl *mShader;
const GLuint mHandle;
const GLenum mType;
std::string mSource;
unsigned int mRefCount; // Number of program objects this shader is attached to
bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use
bool mCompiled; // Indicates if this shader has been successfully compiled
ResourceManager *mResourceManager;
};
}
#endif // LIBANGLE_SHADER_H_