Hash :
e740addb
Author :
Date :
2014-07-18T17:01:01
Add compiler option SH_REGENERATE_STRUCT_NAMES. BUG=angle:701 TEST=webgl conformance tests Change-Id: I13b35900956e7d840d5891a5bab90a400347cd6f Reviewed-on: https://chromium-review.googlesource.com/209229 Tested-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_REGENERATE_STRUCT_NAMES_H_
#define COMPILER_TRANSLATOR_REGENERATE_STRUCT_NAMES_H_
#include "compiler/translator/intermediate.h"
#include "compiler/translator/SymbolTable.h"
#include <set>
class RegenerateStructNames : public TIntermTraverser
{
public:
RegenerateStructNames(const TSymbolTable &symbolTable,
int shaderVersion)
: mSymbolTable(symbolTable),
mShaderVersion(shaderVersion),
mScopeDepth(0) {}
protected:
virtual void visitSymbol(TIntermSymbol *);
virtual bool visitAggregate(Visit, TIntermAggregate *);
private:
const TSymbolTable &mSymbolTable;
int mShaderVersion;
// Indicating the depth of the current scope.
// The global scope is 1.
int mScopeDepth;
// If a struct's declared globally, push its ID in this set.
std::set<int> mDeclaredGlobalStructs;
};
#endif // COMPILER_TRANSLATOR_REGENERATE_STRUCT_NAMES_H_