Hash :
ee769dd2
Author :
Date :
2017-05-04T11:38:30
GLES2: Auto-generate entry points file. BUG=angleproject:1309 Change-Id: I7817444c3ea56f932fe769a860f4a70b29262019 Reviewed-on: https://chromium-review.googlesource.com/483427 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_enum_autogen.h:
// Defines the GLES entry points enumeration.
#ifndef LIBGLESV2_ENTRYPOINTSENUM_AUTOGEN_H_
#define LIBGLESV2_ENTRYPOINTSENUM_AUTOGEN_H_
namespace gl
{
enum class EntryPoint
{
Invalid,
ActiveTexture,
AttachShader,
BindAttribLocation,
BindBuffer,
BindFramebuffer,
BindRenderbuffer,
BindTexture,
BlendColor,
BlendEquation,
BlendEquationSeparate,
BlendFunc,
BlendFuncSeparate,
BufferData,
BufferSubData,
CheckFramebufferStatus,
Clear,
ClearColor,
ClearDepthf,
ClearStencil,
ColorMask,
CompileShader,
CompressedTexImage2D,
CompressedTexSubImage2D,
CopyTexImage2D,
CopyTexSubImage2D,
CreateProgram,
CreateShader,
CullFace,
DeleteBuffers,
DeleteFramebuffers,
DeleteProgram,
DeleteRenderbuffers,
DeleteShader,
DeleteTextures,
DepthFunc,
DepthMask,
DepthRangef,
DetachShader,
Disable,
DisableVertexAttribArray,
DrawArrays,
DrawElements,
Enable,
EnableVertexAttribArray,
Finish,
Flush,
FramebufferRenderbuffer,
FramebufferTexture2D,
FrontFace,
GenBuffers,
GenerateMipmap,
GenFramebuffers,
GenRenderbuffers,
GenTextures,
GetActiveAttrib,
GetActiveUniform,
GetAttachedShaders,
GetAttribLocation,
GetBooleanv,
GetBufferParameteriv,
GetError,
GetFloatv,
GetFramebufferAttachmentParameteriv,
GetIntegerv,
GetProgramiv,
GetProgramInfoLog,
GetRenderbufferParameteriv,
GetShaderiv,
GetShaderInfoLog,
GetShaderPrecisionFormat,
GetShaderSource,
GetString,
GetTexParameterfv,
GetTexParameteriv,
GetUniformfv,
GetUniformiv,
GetUniformLocation,
GetVertexAttribfv,
GetVertexAttribiv,
GetVertexAttribPointerv,
Hint,
IsBuffer,
IsEnabled,
IsFramebuffer,
IsProgram,
IsRenderbuffer,
IsShader,
IsTexture,
LineWidth,
LinkProgram,
PixelStorei,
PolygonOffset,
ReadPixels,
ReleaseShaderCompiler,
RenderbufferStorage,
SampleCoverage,
Scissor,
ShaderBinary,
ShaderSource,
StencilFunc,
StencilFuncSeparate,
StencilMask,
StencilMaskSeparate,
StencilOp,
StencilOpSeparate,
TexImage2D,
TexParameterf,
TexParameterfv,
TexParameteri,
TexParameteriv,
TexSubImage2D,
Uniform1f,
Uniform1fv,
Uniform1i,
Uniform1iv,
Uniform2f,
Uniform2fv,
Uniform2i,
Uniform2iv,
Uniform3f,
Uniform3fv,
Uniform3i,
Uniform3iv,
Uniform4f,
Uniform4fv,
Uniform4i,
Uniform4iv,
UniformMatrix2fv,
UniformMatrix3fv,
UniformMatrix4fv,
UseProgram,
ValidateProgram,
VertexAttrib1f,
VertexAttrib1fv,
VertexAttrib2f,
VertexAttrib2fv,
VertexAttrib3f,
VertexAttrib3fv,
VertexAttrib4f,
VertexAttrib4fv,
VertexAttribPointer,
Viewport,
DrawElementsInstanced,
DrawRangeElements,
DrawElementsInstancedANGLE
};
} // namespace gl
#endif // LIBGLESV2_ENTRY_POINTS_ENUM_AUTOGEN_H_