Hash :
e9603921
Author :
Date :
2019-10-31T14:33:26
Capture/Replay: Correct a few GLenum replay issues. This change refactors the GLenum utils into a non-autogenerated and an autogenerated portion. That makes it easier to modify the non-auto- generated bits to properly output GLenums even when the gl.xml data isn't totally correct. For instance, the "GetPName" group was missing a bunch of queries. Instead of trying to fix the GL we can simply fall back to querying the "Default" group when we return invalid enum. Also corrects a missing "0x" on hex output. Also allows the capture/replay sample to specify the correct binary data directory when testing a replay. Bug: angleproject:3611 Change-Id: I8e4c690b2850bb157a8cde8b057b20603e4b177d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1891008 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_2_1_autogen.cpp:
// Defines the GL 2.1 entry points.
#include "libGL/entry_points_gl_2_1_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/gl_enum_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationES32.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL21_autogen.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY UniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix2x3fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix2x3fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2x3fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix2x3fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix2x4fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix2x4fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2x4fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix2x4fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix3x2fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix3x2fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3x2fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix3x2fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix3x4fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix3x4fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3x4fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix3x4fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix4x2fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix4x2fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4x2fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix4x2fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix4x3fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix4x3fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4x3fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix4x3fv, isCallValid, context, location, count, transpose, value);
}
}
} // namespace gl