Hash :
e7ce481f
Author :
Date :
2023-11-01T22:44:22
Consolidate parallel compilation in front-end This cleans up the multiple compilation task implementations in the backends and consolidates them in the front-end. The front-end is then able to do the compilation in an unlocked tail call instead if desired (in a future change). This change is in preparation for having the program link tasks directly wait on the shader compilation tasks. As a result, the "shader resolve" should not be needed to access the shader compilation results; it should be enough to wait for the compilation job. This change therefore moves post-processing of results to the compilation job itself as they did not need to actually be done after compilation is done (merely after translation is done). As a side effect, shader substition and other debug features should now work for the GL backend as they are now done before back-end compilation. Bug: angleproject:8297 Change-Id: Ib9274b1149fadca7545956a864d6635b6cba5c3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994655 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderGL.h: Defines the class interface for ShaderGL.
#ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_
#define LIBANGLE_RENDERER_GL_SHADERGL_H_
#include "libANGLE/renderer/ShaderImpl.h"
namespace rx
{
class RendererGL;
enum class MultiviewImplementationTypeGL;
class ShaderGL : public ShaderImpl
{
public:
ShaderGL(const gl::ShaderState &state,
GLuint shaderID,
MultiviewImplementationTypeGL multiviewImplementationType,
const std::shared_ptr<RendererGL> &renderer);
~ShaderGL() override;
void destroy() override;
std::shared_ptr<ShaderTranslateTask> compile(const gl::Context *context,
ShCompileOptions *options) override;
std::string getDebugInfo() const override;
GLuint getShaderID() const;
private:
GLuint mShaderID;
MultiviewImplementationTypeGL mMultiviewImplementationType;
std::shared_ptr<RendererGL> mRenderer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_SHADERGL_H_