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  • Hash : bb22f3d9
    Author : Jamie Madill
    Date : 2018-07-24T23:19:44

    D3D11: Reduce allocations in GenerateInitialTextureData.
    
    We can re-use the same info for each level of the texture. Also use
    fixed sized arrays for the subresource data structure.
    
    Bug: chromium:867089
    Change-Id: Ie43886f708d1141fb80d30a78cabdd37dfbf6f94
    Reviewed-on: https://chromium-review.googlesource.com/1149082
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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