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  • Hash : bc3b5e63
    Author : Corentin Wallez
    Date : 2015-07-07T10:08:05

    D3D11: map index buffers only when needed.
    
    Before this patch, index buffers where always mapped in case we needed the
    index data for the indexed point sprites workaround.
    This patch makes it so the index buffer is only mapped in this case, when
    we need to stream index data or when we need to fill the static copies of
    the index buffers.
    
    This make the memory usage of
    http://alteredqualia.com/xg/examples/mammoth.html go down from 41MB to
    28MB.
    
    BUG=angleproject:516
    
    Change-Id: I937506d06fd6f074ef2120469dbd235e20245fca
    Reviewed-on: https://chromium-review.googlesource.com/283626
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Tested-by: Corentin Wallez <cwallez@chromium.org>
    

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