Hash :
448e2275
Author :
Date :
2022-07-21T16:40:59
(Reland) [Metal] Disable ANGLE's Metal backend on older GPUs. Disable creation of EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE displays on: iOS: MTLGPUFamilyApple2 and older (A8 and older GPUs) macOS and Mac Catalyst: MTLGPUFamilyMac1 and older This is a partial integration of this recent WebKit fix: https://bugs.webkit.org/show_bug.cgi?id=242764 Refactored to eliminate duplicate copies of this code between libANGLE and the test suites. Changes since initial landing: - Explicitly link the angle_common static library against Metal.framework for the definition of MTLCreateSystemDefaultDevice, which was missing on the iOS Simulator. Fixed: angleproject:7514 Change-Id: I25028a298f1235db5b717ac6a1999552121d60c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3806252 Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file includes APIs to detect whether certain Apple renderer is available for testing.
//
#include "test_utils/angle_test_instantiate_apple.h"
#include "common/apple_platform_utils.h"
#include "test_utils/angle_test_instantiate.h"
namespace angle
{
bool IsMetalTextureSwizzleAvailable()
{
// NOTE(hqle): This might not be accurate, since the capabilities also depend on underlying
// hardwares, however, it is OK for testing.
if (ANGLE_APPLE_AVAILABLE_XCI(10.15, 13.0, 13))
{
// All NVIDIA and older Intel don't support swizzle because they are GPU family 1.
// We don't have a way to detect Metal family here, so skip all Intel for now.
return !IsIntel() && !IsNVIDIA();
}
return false;
}
bool IsMetalCompressedTexture3DAvailable()
{
if (ANGLE_APPLE_AVAILABLE_XCI(10.15, 13.0, 13.0))
{
return true;
}
return false;
}
} // namespace angle