Hash :
beb0eb2d
Author :
Date :
2019-06-14T15:10:33
Clean up workarounds/features to single location. Rename all workarounds structs to features, and move the lists to a shared location in include/platform (to help with documentation, see: https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69) Bug: angleproject:1621 Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackGL.cpp: Implements the class methods for TransformFeedbackGL.
#include "libANGLE/renderer/gl/TransformFeedbackGL.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/State.h"
#include "libANGLE/renderer/gl/BufferGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/ProgramGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"
namespace rx
{
TransformFeedbackGL::TransformFeedbackGL(const gl::TransformFeedbackState &state,
const FunctionsGL *functions,
StateManagerGL *stateManager)
: TransformFeedbackImpl(state),
mFunctions(functions),
mStateManager(stateManager),
mTransformFeedbackID(0),
mIsActive(false),
mIsPaused(false),
mActiveProgram(0)
{
mFunctions->genTransformFeedbacks(1, &mTransformFeedbackID);
}
TransformFeedbackGL::~TransformFeedbackGL()
{
mStateManager->deleteTransformFeedback(mTransformFeedbackID);
mTransformFeedbackID = 0;
}
angle::Result TransformFeedbackGL::begin(const gl::Context *context,
gl::PrimitiveMode primitiveMode)
{
mStateManager->onTransformFeedbackStateChange();
return angle::Result::Continue;
}
angle::Result TransformFeedbackGL::end(const gl::Context *context)
{
mStateManager->onTransformFeedbackStateChange();
// Immediately end the transform feedback so that the results are visible.
syncActiveState(context, false, gl::PrimitiveMode::InvalidEnum);
return angle::Result::Continue;
}
angle::Result TransformFeedbackGL::pause(const gl::Context *context)
{
mStateManager->onTransformFeedbackStateChange();
syncPausedState(true);
return angle::Result::Continue;
}
angle::Result TransformFeedbackGL::resume(const gl::Context *context)
{
mStateManager->onTransformFeedbackStateChange();
return angle::Result::Continue;
}
angle::Result TransformFeedbackGL::bindIndexedBuffer(
const gl::Context *context,
size_t index,
const gl::OffsetBindingPointer<gl::Buffer> &binding)
{
// Directly bind buffer (not through the StateManager methods) because the buffer bindings are
// tracked per transform feedback object
mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
if (binding.get() != nullptr)
{
const BufferGL *bufferGL = GetImplAs<BufferGL>(binding.get());
if (binding.getSize() != 0)
{
mFunctions->bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index),
bufferGL->getBufferID(), binding.getOffset(),
binding.getSize());
}
else
{
mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index),
bufferGL->getBufferID());
}
}
else
{
mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index), 0);
}
return angle::Result::Continue;
}
GLuint TransformFeedbackGL::getTransformFeedbackID() const
{
return mTransformFeedbackID;
}
void TransformFeedbackGL::syncActiveState(const gl::Context *context,
bool active,
gl::PrimitiveMode primitiveMode) const
{
if (mIsActive != active)
{
mIsActive = active;
mIsPaused = false;
mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
if (mIsActive)
{
ASSERT(primitiveMode != gl::PrimitiveMode::InvalidEnum);
mActiveProgram = GetImplAs<ProgramGL>(mState.getBoundProgram())->getProgramID();
mStateManager->useProgram(mActiveProgram);
mFunctions->beginTransformFeedback(gl::ToGLenum(primitiveMode));
}
else
{
// Implementations disagree about what should happen if a different program is bound
// when calling EndTransformFeedback. We avoid the ambiguity by always re-binding the
// program associated with this transform feedback.
GLuint previousProgram = mStateManager->getProgramID();
mStateManager->useProgram(mActiveProgram);
mFunctions->endTransformFeedback();
// Restore the current program if we changed it.
mStateManager->useProgram(previousProgram);
}
}
}
void TransformFeedbackGL::syncPausedState(bool paused) const
{
if (mIsActive && mIsPaused != paused)
{
mIsPaused = paused;
mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
if (mIsPaused)
{
mFunctions->pauseTransformFeedback();
}
else
{
mFunctions->resumeTransformFeedback();
}
}
}
} // namespace rx